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ZAいもいもいもこ
Ranked MR · Zangief
107 local · 0 imported · 107 on chart · 264 battles stored
Playstyle reference
Habits vs top 30 Zangief
Benchmark refreshed Sep 3, 2026, 1:20 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | いもいもいもこ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 52.2% | 21.1% | +31.0% | |
| Drive Rush (cancel) | 13.9% | 35.2% | -21.3% | |
| SA2 | 18.8% | 36.6% | -17.8% | |
| Drive Arts | 25.9% | 12.9% | +13.0% | |
| SA3 | 20.3% | 30.6% | -10.3% | |
| Drive Impact gauge | 5.9% | 2.1% | +3.7% | |
| Corner pressure | 3.30 | 6.66 | -3.36 | |
| CA | 8.7% | 11.7% | -3.0% | |
| Time cornered | 7.90 | 10.28 | -2.38 | |
| Drive Parry | 1.30 | 2.09 | -0.79 | |
| Perfect Parry | 0.20 | 0.77 | -0.57 | |
| Drive Reversal | 0.00 | 0.42 | -0.42 | |
| Drive Rush (parry) | 8.3% | 7.9% | +0.4% | |
| Drive Guard | 14.3% | 14.6% | -0.4% | |
| Throw techs | 0.30 | 0.57 | -0.27 | |
| Got Punish Countered | 0.40 | 0.13 | +0.27 | |
| Throws | 2.70 | 2.51 | +0.19 | |
| Drive Impact | 0.40 | 0.27 | +0.13 | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Got stunned | 0.00 | 0.07 | -0.07 | |
| Got thrown | 2.30 | 2.32 | -0.02 | |
| Punish Counters landed | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.5 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.5 · reference 0.1
- Got Punish Countered: profile 0.4 · reference 0.07
Make Drive Impact a deliberate choice
Drive Impact: profile 0.6 · reference 0.19
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.19
- Drive Impact gauge: profile 5.3% · reference 1.4%
Trace how you lose or gain space
Corner pressure: profile 4 · reference 10.81
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 4 · reference 10.81
- Time cornered: profile 10.7 · reference 8.97
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 60 wins in 164 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 60 wins in 164 games
Test the Drive Impact tendency
Drive Impact: profile 0.6 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.19
- Drive Impact gauge: profile 5.3% · reference 1.4%
Build pressure without overextending
Corner pressure: profile 4 · reference 10.81
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 4 · reference 10.81
- Time cornered: profile 10.7 · reference 8.97
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
Zangief · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.6 · reference 0.27
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.27
- Drive Impact gauge: profile 5.3% · reference 2.1%
Find the cause of punish events
Got Punish Countered: profile 0.4 · reference 0.13
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.4 · reference 0.13
- Punish Counters landed: profile 0.5 · reference 0.19
Review defensive decisions
Drive Reversal: profile 0 · reference 0.42
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.42
- Throw techs: profile 0.2 · reference 0.57
- Perfect Parry: profile 0.3 · reference 0.77
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.6 · reference 0.27
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.27
- Drive Impact gauge: profile 5.3% · reference 2.1%
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.4 · reference 0.13
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.4 · reference 0.13
- Punish Counters landed: profile 0.5 · reference 0.19
Probe defense before committing
Drive Reversal: profile 0 · reference 0.42
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.42
- Throw techs: profile 0.2 · reference 0.57
- Perfect Parry: profile 0.3 · reference 0.77
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

