Ingrid
Updated 5 days agoSteamSteamJapanJapanClub · TigerSchoolC100%

©顕在的微小規模不細工

Fashionable Youth
Rank 36MR 1,606#73,455
Last 106–4+17Last 2011–9+18
Winrate
49%
23W · 24L · 47 stored
Ranked matches
47
selected mode
Wins
23
Ranked
Losses
24
Ranked
Peak MR
1,613
Ingrid

Ranked MR · Ingrid

47 local · 0 imported · 47 on chart · 100 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
©顕在的微小規模不細工 · Ingrid
Akuma
Opponent · Akumaそー麺つゆ

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
©顕在的微小規模不細工’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
Habit©顕在的微小規模不細工LegendsDifference LessLegendsMore
Drive Rush (cancel)37.1%25.3%+11.8%
SA265.9%57.0%+8.9%
Drive Arts18.8%27.5%-8.7%
SA39.4%15.0%-5.6%
Drive Guard8.3%12.2%-3.8%
Corner pressure8.3011.85-3.55
SA121.2%23.4%-2.2%
Time cornered12.0010.23+1.77
Drive Parry0.301.51-1.21
CA3.5%4.6%-1.1%
Drive Rush (parry)6.6%7.4%-0.8%
Throws1.602.31-0.71
Drive Impact gauge2.6%2.1%+0.5%
Perfect Parry0.100.50-0.40
Got thrown1.802.13-0.33
Drive Reversal0.000.30-0.30
Throw parries0.100.28-0.18
Drive Impact0.100.27-0.17
Got stunned0.100.06+0.04
Stuns landed0.100.14-0.04
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.08+0.02
Throw techs0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review close-range choices

    Throws: profile 1.6 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.31
    • Throw techs: profile 0.4 · reference 0.41
    • Got thrown: profile 1.8 · reference 2.13
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.3
    • Drive Parry: profile 0.3 · reference 1.51
    • Perfect Parry: profile 0.1 · reference 0.5

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.3
    • Drive Parry: profile 0.3 · reference 1.51
    • Perfect Parry: profile 0.1 · reference 0.5
  2. Test the close-range pattern

    Throws: profile 1.6 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.6 · reference 2.31
    • Throw techs: profile 0.4 · reference 0.41
    • Got thrown: profile 1.8 · reference 2.13
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage