最近一场对战
CHJ.V.

最近 10 场8–2+37最近 20 场18–2+106
胜率
77%
23 胜 · 7 负 · 已存 30 场
排位赛对战
30
已选模式
胜场
23
排位赛
负场
7
排位赛
最高 MR
1,678
Chun-Li
排位 MR
本地 30 · 导入 0 · 图表显示 30 · 已存 30 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | J.V. | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA3 | 55.6% | 25.9% | +29.7% | |
| SA2 | 11.1% | 32.6% | -21.4% | |
| SA1 | 18.5% | 33.0% | -14.5% | |
| 斗气前冲(取消) | 36.1% | 43.1% | -7.0% | |
| CA | 14.8% | 8.5% | +6.3% | |
| 斗气迸放消耗 | 4.7% | 1.5% | +3.3% | |
| 斗气技 | 18.3% | 15.6% | +2.7% | |
| 被困版边时间 | 6.00 | 8.40 | -2.40 | |
| 版边压制 | 11.10 | 12.05 | -0.95 | |
| 斗气前冲(招架) | 5.2% | 4.5% | +0.8% | |
| 斗气防御 | 9.1% | 9.6% | -0.5% | |
| 精准招架 | 0.10 | 0.57 | -0.47 | |
| 投技 | 2.10 | 2.51 | -0.41 | |
| 斗气迸放 | 0.50 | 0.17 | +0.33 | |
| 受到惩罚反击 | 0.30 | 0.07 | +0.23 | |
| 惩罚反击命中 | 0.30 | 0.10 | +0.20 | |
| 受到投技 | 1.80 | 1.97 | -0.17 | |
| 拆投 | 0.20 | 0.35 | -0.15 | |
| 斗气招架 | 1.70 | 1.61 | +0.09 | |
| 斗气反攻 | 0.10 | 0.18 | -0.08 | |
| 招架时被投 | 0.30 | 0.22 | +0.08 | |
| 受到昏厥 | 0.00 | 0.05 | -0.05 | |
| 造成昏厥 | 0.10 | 0.05 | +0.05 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。个人对战数据
根据已存储对战统计 · 社区胜率来自 Capcom 每月对战数据(同角色对战和新角色可能暂无数据)
| 战绩 | |||||
|---|---|---|---|---|---|
| C经典 | 4胜 · 1负 | 80.0% | 39.2% | 5 | |
| M现代 | 4胜 · 1负 | 80.0% | 40.8% | 5 | |
| C经典 | 4胜 · 0负 | 100.0% | — | 4 | |
| C经典 | 2胜 · 2负 | 50.0% | 50.8% | 4 | |
| C经典 | 1胜 · 2负 | 33.3% | 38.0% | 3 | |
| C经典 | 2胜 · 0负 | 100.0% | 53.4% | 2 | |
| M现代 | 2胜 · 0负 | 100.0% | 46.6% | 2 | |
| C经典 | 2胜 · 0负 | 100.0% | 52.8% | 2 | |
| M现代 | 1胜 · 0负 | 100.0% | 34.0% | 1 | |
| C经典 | 1胜 · 0负 | 100.0% | 50.6% | 1 | |
| M现代 | 0胜 · 1负 | 0.0% | 48.2% | 1 |
Public data
Public statistics and datasets
Results from 30 of 30 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 23games
- Losses
- 7games
- Draws
- 0games
- Games
- 30games
- Win rate (draw = half win)
- 76.67%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Chun-Li | 1,678 | 369,799 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 5
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 6
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 7
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

