最近一场对战
LUComboy_007

最近 10 场8–2+48最近 20 场13–7+46
胜率
52%
23 胜 · 21 负 · 已存 44 场
排位赛对战
44
已选模式
胜场
23
排位赛
负场
21
排位赛
最高 MR
1,523
Luke
排位 MR
本地 44 · 导入 0 · 图表显示 44 · 已存 44 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Comboy_007 | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| CA | 25.6% | 9.4% | +16.2% | |
| SA2 | 12.8% | 26.9% | -14.0% | |
| SA1 | 25.6% | 30.0% | -4.4% | |
| 斗气迸放消耗 | 4.5% | 1.4% | +3.1% | |
| 版边压制 | 11.00 | 13.81 | -2.81 | |
| 斗气前冲(取消) | 39.5% | 37.0% | +2.5% | |
| 斗气防御 | 11.4% | 13.7% | -2.3% | |
| SA3 | 35.9% | 33.7% | +2.2% | |
| 被困版边时间 | 6.70 | 8.85 | -2.15 | |
| 斗气前冲(招架) | 6.0% | 7.7% | -1.8% | |
| 斗气技 | 17.1% | 16.3% | +0.8% | |
| 精准招架 | 0.20 | 0.77 | -0.57 | |
| 拆投 | 0.00 | 0.46 | -0.46 | |
| 受到惩罚反击 | 0.40 | 0.09 | +0.31 | |
| 投技 | 2.10 | 2.35 | -0.25 | |
| 斗气迸放 | 0.40 | 0.20 | +0.20 | |
| 斗气反攻 | 0.10 | 0.22 | -0.12 | |
| 受到投技 | 2.00 | 2.11 | -0.11 | |
| 惩罚反击命中 | 0.20 | 0.10 | +0.10 | |
| 斗气招架 | 1.80 | 1.87 | -0.07 | |
| 受到昏厥 | 0.10 | 0.07 | +0.03 | |
| 造成昏厥 | 0.10 | 0.08 | +0.02 | |
| 招架时被投 | 0.20 | 0.21 | -0.01 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。交手记录
搜索任意已存储的对手,包括自定义房间好友。
交手最多
查看 BOBKUN 的玩家资料 →ZangiefC
AkumaC
AkumaC
ManonC
C. ViperC
RyuC
C. ViperM
YasmineC
JamieC
C. ViperC
RyuC
LukeM
YasmineC
Dee JayC
ZangiefC
最擅长应对的对手
JamieC
C. ViperC
RyuC
LukeM
YasmineC
ZangiefC
AkumaC
AkumaC
ManonC
C. ViperC
RyuC
C. ViperM
YasmineC
Dee JayC
ZangiefC
最难应对的对手
查看 がるぼん 的玩家资料 →Dee JayC
ZangiefC
AkumaC
Chun-LiC
KenC
RyuC
C. ViperM
YasmineC
ZangiefC
AkumaC
AkumaC
ManonC
C. ViperC
JamieC
C. ViperC
Public data
Public statistics and datasets
Results from 44 of 44 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 23games
- Losses
- 21games
- Draws
- 0games
- Games
- 44games
- Win rate (draw = half win)
- 52.27%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 1,514 | 308,184 | Details for Current saved character ratings, row 2
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 6
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 7
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

