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Estimated wait until capture starts. Request below when you’re ready; opening this page does not join the queue.
The game records one replay at a time. Your estimated wait can change as earlier captures finish.
Recorded replays are public. Anyone can watch or share the replay page.
Capcom exposes round outcomes and ratings, not move-by-move telemetry.
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
One replay; match date and report capture timestamp are separate.
Last saved update: 2026-09-11T23:39:38.550Z. Health totals cover retained observations, not verified hits.
| Played atUTC datetime | Playertext | Played charactertext | Opponenttext | Opponent played charactertext | Result from player perspectiveW/L/D | Player round outcomestext | Opponent round outcomestext |
|---|---|---|---|---|---|---|---|
| 2026-09-10T03:28:32.000Z | JUAN2425 | Ed | Sebastopol | Terry | W | Overdrive attack; Super Art | Round lost; Round lost |
| Report statustext | Parser versionversion | Samples parsedsamples | Timing methodtext | Video offsetseconds | Report truncatedboolean | Omitted health eventsevents | Omitted input eventsevents | P1 observed health losthealth points | P2 observed health losthealth points |
|---|---|---|---|---|---|---|---|---|---|
| unavailable | Not available | Not available | Not available | Not available | Not available | Not available | Not available | Not available | Not available |