直近の対戦
M.grouzam

直近10戦4–5直近20戦4–5
勝率
44%
4勝 · 5敗 · 保存済み9件
ランクマッチの対戦
9
選択中のモード
勝利
4
ランクマッチ
敗北
5
ランクマッチ
最高LP
19,719
M. Bison
ランクLP · M. Bison
このキャラクターのLP推移
リプレイ未リクエスト
差の絶対値が大きい順23項目
| 傾向 | grouzam | トップ層 | 差 | 少トップ層多 |
|---|---|---|---|---|
| CA | 41.5% | 10.2% | +31.3% | |
| SA1 | 6.2% | 33.7% | -27.5% | |
| ドライブラッシュ(キャンセル) | 5.6% | 30.0% | -24.4% | |
| SA2 | 10.8% | 21.0% | -10.2% | |
| ドライブラッシュ(パリィ) | 16.9% | 7.2% | +9.7% | |
| ドライブガード | 20.2% | 13.4% | +6.8% | |
| SA3 | 41.5% | 35.2% | +6.4% | |
| ドライブインパクト消費 | 7.5% | 1.5% | +6.0% | |
| 画面端での攻め | 7.90 | 11.91 | -4.01 | |
| ドライブパリィ | 0.50 | 1.75 | -1.25 | |
| 投げ | 3.30 | 2.42 | +0.88 | |
| 画面端に追い込まれた時間 | 9.10 | 9.85 | -0.75 | |
| ジャストパリィ | 0.00 | 0.74 | -0.74 | |
| ドライブインパクト | 0.80 | 0.19 | +0.61 | |
| ドライブアーツ | 18.3% | 18.7% | -0.5% | |
| パニッシュカウンター成功 | 0.60 | 0.11 | +0.49 | |
| ドライブリバーサル | 0.00 | 0.33 | -0.33 | |
| パニッシュカウンター被弾 | 0.40 | 0.09 | +0.31 | |
| 投げ被弾 | 2.40 | 2.59 | -0.19 | |
| スタン成功 | 0.00 | 0.07 | -0.07 | |
| 投げ抜け | 0.50 | 0.57 | -0.07 | |
| スタン被弾 | 0.00 | 0.04 | -0.04 | |
| パリィ中に投げられた回数 | 0.30 | 0.26 | +0.04 |
統計を練習に活かす
直近100試合対戦プラン
このプロフィールの傾向と戦績から、実戦で試すヒントを作成します。行動傾向は全キャラクターの集計で、選択中のキャラクターは比較対象を決めます。
保存済みの対戦プランを確認中…
公開プロフィールの統計をOpenRouterの無料AIモデルで分析します。プランは共有・再利用のため保存されます。提案は統計に基づく仮説であり、リプレイ映像の分析ではありません。Public data
Public statistics and datasets
Results from 50 of 50 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 29games
- Losses
- 21games
- Draws
- 0games
- Games
- 50games
- Win rate (draw = half win)
- 58%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
24 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 3
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 4
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 5
|
| JP | 0 | -1 | Details for Current saved character ratings, row 6
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 7
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 8
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 9
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 10
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 11
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 12
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 13
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 14
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 15
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 16
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 17
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 18
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 19
|
| M. Bison | 0 | 19,715 | Details for Current saved character ratings, row 20
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 21
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 22
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 23
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 24
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

