Ken
Updated 5 days agoSteamSteamJapanJapanC100%

Ryu-Taka

Heart of a Dragon
Rank 36MR 1,546#139,674
Last 106–4+17Last 2012–8+35
Winrate
53%
39W · 34L · 73 stored
Ranked matches
73
selected mode
Wins
39
Ranked
Losses
34
Ranked
Peak MR
1,582
Ken

Ranked MR · Ken

73 local · 0 imported · 73 on chart · 73 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
Ryu-Taka · Ken
Jamie
Opponent · Jamieシャラン

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
Ryu-Taka’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitRyu-TakaLegendsDifference LessLegendsMore
SA22.5%25.9%-23.4%
CA28.8%11.0%+17.7%
SA350.0%35.8%+14.2%
SA118.8%27.3%-8.5%
Corner pressure8.9013.12-4.22
Drive Guard8.9%12.7%-3.9%
Time cornered11.708.95+2.75
Drive Rush (parry)5.3%6.8%-1.5%
Throws1.702.57-0.87
Perfect Parry0.100.84-0.74
Got thrown3.002.26+0.74
Drive Parry1.201.89-0.69
Throw techs1.100.44+0.66
Drive Arts15.2%14.9%+0.3%
Drive Impact gauge1.7%1.4%+0.3%
Drive Reversal0.000.23-0.23
Got Punish Countered0.200.08+0.12
Drive Rush (cancel)38.3%38.2%+0.1%
Punish Counters landed0.200.10+0.10
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Throw parries0.200.21-0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.8
    • Drive Parry: profile 1.2 · reference 1.93
    • Drive Reversal: profile 0 · reference 0.19
  2. Trace how you lose or gain space

    Corner pressure: profile 9.2 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.2 · reference 12.91
    • Time cornered: profile 11.8 · reference 8.75
  3. Give each meter spend a purpose

    SA2: profile 2.5% · reference 23.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 2.5% · reference 23.7%
    • CA: profile 29.1% · reference 10.9%
    • SA3: profile 51.9% · reference 36.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 56 wins in 110 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 56 wins in 110 games
    • vs Akuma: 51 wins in 108 games
    • vs Yasmine: 37 wins in 91 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Test the close-range pattern

    Throw techs: profile 1.1 · reference 0.45

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.1 · reference 0.45
    • Got thrown: profile 3 · reference 2.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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