Zangief
Updated 2 days agoSteamSteamJapanJapanClub · MongiM100%

はんたーです

Phase 12 Legend!
Rank 36MR 2,035#806
Last 108–2+47Last 2014–6+65
Winrate
64%
43W · 24L · 67 stored
Ranked matches
67
selected mode
Wins
43
Ranked
Losses
24
Ranked
Peak MR
2,172
Zangief

Ranked MR · Zangief

54 local · 0 imported · 54 on chart · 322 battles stored

Latest game

VictoryCustom Room

Replay not requested
Zangief
はんたーです · Zangief
Ryu
Opponent · RyuLibra1013

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
はんたーです’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabitはんたーですLegendsDifference LessLegendsMore
Drive Rush (cancel)47.6%35.2%+12.3%
SA245.9%36.6%+9.3%
SA326.5%30.6%-4.0%
Drive Guard11.5%14.6%-3.1%
SA118.4%21.1%-2.8%
CA9.2%11.7%-2.5%
Corner pressure8.306.66+1.64
Drive Arts11.3%12.9%-1.6%
Time cornered9.0010.28-1.28
Drive Rush (parry)7.1%7.9%-0.8%
Throws3.202.51+0.69
Drive Parry1.602.09-0.49
Drive Reversal0.100.42-0.32
Throw techs0.800.57+0.23
Got thrown2.102.32-0.22
Throw parries0.400.20+0.20
Perfect Parry0.600.77-0.17
Got Punish Countered0.000.13-0.13
Drive Impact gauge2.1%2.1%-0.1%
Got stunned0.100.07+0.03
Drive Impact0.300.27+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.19

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.19
  3. Review close-range choices

    Throw techs: profile 0.9 · reference 0.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 151 wins in 178 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 151 wins in 178 games
    • vs Alex: 62 wins in 79 games
    • vs Juri: 81 wins in 96 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage