M. Bison
Updated 2 days agoSteamSteamJapanJapanClub · MasayaNC100%

Shinobuu

Curry, Three Meals a Day
Rank 36MR 1,564#122,599
Last 106–4+17Last 2010–100
Winrate
46%
29W · 34L · 63 stored
Ranked matches
63
selected mode
Wins
29
Ranked
Losses
34
Ranked
Peak MR
1,653
M. Bison

Ranked MR · M. Bison

63 local · 0 imported · 63 on chart · 63 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
Shinobuu · M. Bison
Ryu
Opponent · RyuModel_R

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
Shinobuu’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitShinobuuLegendsDifference LessLegendsMore
SA146.0%33.7%+12.4%
Drive Rush (cancel)17.8%30.0%-12.2%
SA211.1%21.0%-9.8%
Drive Rush (parry)10.4%7.2%+3.2%
CA7.9%10.2%-2.3%
Drive Guard15.5%13.4%+2.2%
Drive Arts20.7%18.7%+2.0%
Corner pressure11.0011.91-0.91
Perfect Parry0.200.74-0.54
Got thrown3.002.59+0.41
Throw techs0.300.57-0.27
SA334.9%35.2%-0.3%
Throws2.602.42+0.18
Throw parries0.100.26-0.16
Drive Parry1.601.75-0.15
Drive Reversal0.200.33-0.13
Stuns landed0.000.07-0.07
Drive Impact gauge1.4%1.5%-0.1%
Time cornered9.909.85+0.05
Got stunned0.000.04-0.04
Punish Counters landed0.100.11-0.01
Got Punish Countered0.100.09+0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.52

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.52
    • Got thrown: profile 3.1 · reference 2.34
    • Throws: profile 2.7 · reference 2.43
  3. Trace how you lose or gain space

    Time cornered: profile 10.3 · reference 9.13

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.3 · reference 9.13
    • Corner pressure: profile 11 · reference 12.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Got thrown: profile 3.1 · reference 2.34

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.34
  2. Test the close-range pattern

    Got thrown: profile 3.1 · reference 2.34

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.34
    • Throw techs: profile 0.3 · reference 0.52
    • Throws: profile 2.7 · reference 2.43
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

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