Terry
Updated 9 hours agoCrossPlatformCrossPlatformJapanJapanClub · MASAOchildrenC96%

はーしぇる

Let's Do This
Rank 36MR 1,600#98,064
Last 106–4+13Last 2014–6+63
Winrate
53%
114W · 102L · 216 stored
Ranked matches
216
selected mode
Wins
114
Ranked
Losses
102
Ranked
Peak MR
1,630
Terry

Ranked MR · Terry

211 local · 0 imported · 211 on chart · 334 battles stored

Latest game

DefeatCasual

Replay not requested
Terry
はーしぇる · Terry
Akuma
Opponent · Akumahide-PSYENCE

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
はーしぇる’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitはーしぇるLegendsDifference LessLegendsMore
SA151.1%33.6%+17.4%
SA210.9%24.5%-13.7%
SA321.7%32.8%-11.1%
CA16.3%9.0%+7.3%
Drive Rush (cancel)38.6%33.4%+5.1%
Corner pressure8.7012.45-3.75
Drive Arts14.0%16.3%-2.3%
Drive Guard13.3%14.3%-1.0%
Drive Rush (parry)7.4%8.2%-0.9%
Drive Impact gauge2.2%1.6%+0.5%
Perfect Parry0.300.80-0.50
Throws2.902.49+0.41
Throw parries0.600.26+0.34
Throw techs0.100.43-0.33
Drive Parry1.601.89-0.29
Time cornered9.909.65+0.25
Got thrown2.002.21-0.21
Drive Reversal0.000.17-0.17
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Punish Counters landed0.100.12-0.02
Drive Impact0.200.21-0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA1: profile 73.3% · reference 34.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 73.3% · reference 34.2%
    • SA2: profile 5.7% · reference 27.2%
    • CA: profile 2.9% · reference 8.7%
  2. Review close-range choices

    Throw techs: profile 0.1 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.37
    • Got thrown: profile 2.2 · reference 2.18
  3. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.73

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.73
    • Drive Reversal: profile 0.1 · reference 0.23
    • Drive Parry: profile 2.1 · reference 1.84

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Alex: 63 wins in 143 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 63 wins in 143 games
    • vs Luke: 34 wins in 69 games
    • vs Terry: 28 wins in 67 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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