M. Bison
Updated 21 hours agoSteamSteamJapanJapanClub · DJpepeM100%

taira

Muscles Never Betray You
Rank 36MR 1,507#227,511
Last 107–3+36Last 2013–7+47
Winrate
58%
21W · 15L · 36 stored
Ranked matches
36
selected mode
Wins
21
Ranked
Losses
15
Ranked
Peak MR
1,507
M. Bison

Ranked MR · M. Bison

36 local · 0 imported · 36 on chart · 49 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
taira · M. Bison
Ken
Opponent · Kenしぐれ、

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
taira’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabittairaLegendsDifference LessLegendsMore
SA378.5%35.2%+43.3%
SA11.5%33.7%-32.1%
Drive Rush (cancel)0.0%30.0%-30.0%
SA24.6%21.0%-16.3%
Drive Arts34.5%18.7%+15.7%
Drive Rush (parry)16.9%7.2%+9.7%
Drive Guard19.9%13.4%+6.6%
CA15.4%10.2%+5.2%
Corner pressure15.6011.91+3.69
Time cornered8.109.85-1.75
Drive Parry0.401.75-1.35
Drive Impact gauge2.3%1.5%+0.8%
Throws3.202.42+0.78
Perfect Parry0.000.74-0.74
Throw techs0.300.57-0.27
Drive Reversal0.500.33+0.17
Got Punish Countered0.200.09+0.11
Drive Impact0.300.19+0.11
Punish Counters landed0.200.11+0.09
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
Stuns landed0.100.07+0.03
Got thrown2.602.59+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
  2. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.68
    • Throw techs: profile 0.4 · reference 0.47
  3. Give each meter spend a purpose

    SA3: profile 73.5% · reference 40.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 73.5% · reference 40.4%
    • CA: profile 17.6% · reference 10.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.68
    • Throw techs: profile 0.4 · reference 0.47
  3. Adapt to the visible gauge

    SA3: profile 73.5% · reference 40.4%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 73.5% · reference 40.4%
    • CA: profile 17.6% · reference 10.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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