Manon
Updated 13 hours agoSteamSteamJapanJapanClub · PriModernnaM100%

えび_AB

Bend, Don't Break
Rank 36MR 1,622#62,094
Last 103–7Last 209–11+12
Winrate
50%
153W · 156L · 309 stored
Ranked matches
309
selected mode
Wins
153
Ranked
Losses
156
Ranked
Peak MR
1,653
Manon

Ranked MR · Manon

299 local · 0 imported · 299 on chart · 309 battles stored

Latest game

DefeatRanked

Replay not requested
Zangief
えび_AB · Zangief
Luke
Opponent · Lukebyakuto

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
えび_AB’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
Habitえび_ABLegendsDifference LessLegendsMore
Drive Rush (cancel)28.0%43.0%-15.0%
Drive Arts22.0%11.3%+10.7%
CA17.3%9.7%+7.7%
SA225.3%32.1%-6.7%
Corner pressure3.808.16-4.36
SA121.3%25.4%-4.1%
SA336.0%32.9%+3.1%
Drive Guard8.2%11.3%-3.1%
Drive Rush (parry)2.2%5.0%-2.8%
Drive Reversal0.900.30+0.60
Time cornered9.308.72+0.58
Throws2.102.53-0.43
Got thrown2.702.28+0.42
Throw techs0.900.56+0.34
Perfect Parry0.400.64-0.24
Drive Impact gauge1.6%1.8%-0.2%
Drive Impact0.100.22-0.12
Drive Parry1.701.80-0.10
Throw parries0.100.20-0.10
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Punish Counters landed0.100.14-0.04
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 0.7% · reference 1.7%
  2. Trace how you lose or gain space

    Corner pressure: profile 3.7 · reference 8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.7 · reference 8
    • Time cornered: profile 11.6 · reference 8.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.8 · reference 0.29

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.29
  2. Build pressure without overextending

    Time cornered: profile 11.6 · reference 8.88

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.6 · reference 8.88
    • Corner pressure: profile 3.7 · reference 8
  3. Test the close-range pattern

    Got thrown: profile 2.7 · reference 2.19

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.19
    • Throw techs: profile 0.7 · reference 0.5

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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