Zangief
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

taiga

Let's Do This
Rank 36MR 1,507#212,486
Last 105–5-32Last 208–9-42
Winrate
47%
8W · 9L · 17 stored
Ranked matches
17
selected mode
Wins
8
Ranked
Losses
9
Ranked
Peak MR
1,541
Zangief

Ranked MR · Zangief

14 local · 0 imported · 14 on chart · 17 battles stored

Latest game

DefeatRanked

Replay not requested
Zangief
taiga · Zangief
Ryu
Opponent · Ryuika_ika

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
taiga’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabittaigaLegendsDifference LessLegendsMore
SA359.5%30.6%+29.0%
SA10.0%21.1%-21.1%
SA221.4%36.6%-15.2%
CA19.0%11.7%+7.4%
Drive Impact gauge7.3%2.1%+5.2%
Drive Rush (parry)4.0%7.9%-4.0%
Drive Guard11.1%14.6%-3.5%
Time cornered7.2010.28-3.08
Corner pressure4.206.66-2.46
Drive Rush (cancel)33.6%35.2%-1.6%
Drive Arts12.0%12.9%-0.8%
Perfect Parry0.200.77-0.57
Throws2.202.51-0.31
Drive Parry1.802.09-0.29
Got Punish Countered0.400.13+0.27
Drive Reversal0.600.42+0.18
Throw techs0.400.57-0.17
Drive Impact0.400.27+0.13
Got thrown2.202.32-0.12
Throw parries0.100.20-0.10
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 7.3% · reference 2.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 163 wins in 302 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 163 wins in 302 games
    • vs JP: 21 wins in 28 games
    • vs Ryu: 13 wins in 27 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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