Yasmine
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

Eda9

Let's Do This
Rank 36MR 1,459#405,087
Last 105–5-1Last 209–11-13
Winrate
44%
31W · 39L · 70 stored
Ranked matches
70
selected mode
Wins
31
Ranked
Losses
39
Ranked
Peak MR
1,523
Yasmine

Ranked MR · Yasmine

70 local · 0 imported · 70 on chart · 90 battles stored

Latest game

VictoryCustom Room

Replay not requested
Yasmine
Eda9 · Yasmine
Jamie
Opponent · JamieToufu

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Eda9’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitEda9LegendsDifference LessLegendsMore
SA365.5%35.7%+29.8%
SA21.8%24.2%-22.4%
SA118.2%30.9%-12.7%
Drive Arts7.5%17.5%-10.0%
CA14.5%9.2%+5.3%
Drive Rush (cancel)34.1%29.7%+4.3%
Drive Rush (parry)12.3%8.4%+3.9%
Drive Guard17.4%14.5%+2.8%
Corner pressure11.7013.01-1.31
Drive Parry1.201.90-0.70
Drive Impact gauge1.9%1.4%+0.5%
Perfect Parry0.300.70-0.40
Throws2.802.52+0.28
Drive Reversal0.000.23-0.23
Throw techs0.400.48-0.08
Stuns landed0.000.08-0.08
Throw parries0.300.23+0.07
Time cornered9.009.07-0.07
Got stunned0.100.06+0.04
Got Punish Countered0.100.06+0.04
Got thrown2.302.34-0.04
Drive Impact0.200.17+0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Parry: profile 1.2 · reference 1.96
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  3. Give each meter spend a purpose

    SA2: profile 1.8% · reference 21%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 1.8% · reference 21%
    • SA3: profile 65.5% · reference 36.9%
    • Drive Arts: profile 7.5% · reference 19%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 109 wins in 173 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 109 wins in 173 games
    • vs Alex: 17 wins in 21 games
    • vs Luke: 10 wins in 20 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 31 wins in 70 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 31 wins in 70 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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