Updated 2 weeks agoSteamSteamCyprusCyprusC100%

monta

I Need an E-Tank
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 30 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCasual

Replay not requested
Chun-Li
monta · Chun-Li
Cammy
Opponent · Cammy언제나칸타빌레

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 14, 2026, 10:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
monta’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

HAITANI 2263 · Seiya 2244 · ドドガマル_pc 2209 · YOKOHAMA_TARO 2152 · leith 2147 · +25 others

Largest absolute differences first23 habits
HabitmontaLegendsDifference LessLegendsMore
SA148.5%33.0%+15.4%
SA314.4%25.9%-11.5%
SA221.6%32.6%-10.9%
Drive Rush (cancel)35.3%43.1%-7.8%
CA15.5%8.5%+6.9%
Drive Arts22.1%15.6%+6.5%
Drive Impact gauge7.7%1.5%+6.2%
Corner pressure8.0012.05-4.05
Drive Guard6.2%9.6%-3.4%
Drive Parry0.701.61-0.91
Got thrown2.701.97+0.73
Drive Impact0.700.17+0.53
Throws3.002.51+0.49
Perfect Parry0.100.57-0.47
Punish Counters landed0.500.10+0.40
Drive Rush (parry)4.1%4.5%-0.4%
Got Punish Countered0.300.07+0.23
Drive Reversal0.000.18-0.18
Time cornered8.508.40+0.10
Stuns landed0.000.05-0.05
Throw techs0.300.35-0.05
Got stunned0.100.05+0.05
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.16
    • Drive Impact gauge: profile 7.7% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.1
    • Got Punish Countered: profile 0.3 · reference 0.09
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.17

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.5 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.1
    • Got Punish Countered: profile 0.3 · reference 0.09
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.16
    • Drive Impact gauge: profile 7.7% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 30 of 30 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
21games
Losses
9games
Draws
0games
Games
30games
Win rate (draw = half win)
70%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

22 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 22 rows on page 1; 22 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri0-1
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Guile0-1
Details for Current saved character ratings, row 16
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 17
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 18
Character ID
21
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
Mai0-1
Details for Current saved character ratings, row 20
Character ID
28
Elena0-1
Details for Current saved character ratings, row 21
Character ID
29
Random0-1
Details for Current saved character ratings, row 22
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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