Zangief
Updated 1 week agoCrossPlatformCrossPlatformIrelandIrelandClub · GOATSeC100%

CriticaLizard

Always Remember to Smile!
Rank 36MR 1,882#3,344
Last 106–4+26Last 2011–9+7
Winrate
65%
100W · 55L · 155 stored
Ranked matches
155
selected mode
Wins
100
Ranked
Losses
55
Ranked
Peak MR
1,907
Zangief

Ranked MR · Zangief

155 local · 0 imported · 155 on chart · 261 battles stored

Latest game

VictoryCustom Room

Replay not requested
Akuma
CriticaLizard · Akuma
Akuma
Opponent · AkumaLeRenardBleu

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
CriticaLizard’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabitCriticaLizardLegendsDifference LessLegendsMore
SA253.3%36.6%+16.7%
SA18.3%21.1%-12.8%
Drive Rush (cancel)24.0%35.2%-11.2%
Drive Rush (parry)4.7%7.9%-3.3%
Drive Guard11.5%14.6%-3.1%
SA328.3%30.6%-2.2%
CA10.0%11.7%-1.7%
Time cornered11.7010.28+1.42
Corner pressure5.306.66-1.36
Drive Arts12.2%12.9%-0.7%
Drive Impact gauge1.6%2.1%-0.6%
Got thrown2.802.32+0.48
Throw techs0.900.57+0.33
Drive Parry1.802.09-0.29
Throws2.302.51-0.21
Drive Reversal0.300.42-0.12
Drive Impact0.200.27-0.07
Perfect Parry0.800.77+0.03
Got Punish Countered0.100.13-0.03
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.200.19+0.01
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27
    • Drive Impact gauge: profile 1.6% · reference 2.1%
  2. Review close-range choices

    Throw techs: profile 0.9 · reference 0.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.57
    • Throws: profile 2.3 · reference 2.51
  3. Trace how you lose or gain space

    Corner pressure: profile 5.3 · reference 6.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 6.66
    • Time cornered: profile 11.7 · reference 10.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.42

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.42
  2. Test the close-range pattern

    Throw techs: profile 0.9 · reference 0.57

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.57
    • Got thrown: profile 2.8 · reference 2.32
  3. Use matchup records as scouting leads

    vs Yasmine: 37 wins in 41 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 37 wins in 41 games
    • vs Ryu: 27 wins in 37 games
    • vs Luke: 27 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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