Dee Jay
Updated 4 days agoSteamSteamJapanJapanC100%

ちゃんばな

V-ISM
Rank 36
MR 1,462#421,581
Last 106–4+14Last 2010–6+34
Winrate
63%
10W · 6L · 16 stored
Ranked matches
16
selected mode
Wins
10
Ranked
Losses
6
Ranked
Peak MR
1,462
Dee Jay

Ranked MR · Dee Jay

16 local · 0 imported · 16 on chart · 85 battles stored

Latest game

VictoryCasual

Replay not requested
Dee Jay
ガチ迷走DJ · Dee Jay
Juri
Opponent · JuriKanon

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 15, 2026, 7:28 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
ちゃんばな’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

Naza 2250 · GTW-XiaoXu 2233 · @Sycom|zabutonn 2210 · tomorock21 2187 · Asuka 2177 · +25 others

Largest absolute differences first23 habits
HabitちゃんばなLegendsDifference LessLegendsMore
SA352.4%33.0%+19.4%
SA27.1%23.8%-16.6%
Drive Rush (cancel)8.4%22.8%-14.3%
SA123.8%33.3%-9.5%
CA16.7%9.9%+6.7%
Drive Rush (parry)12.9%9.1%+3.8%
Corner pressure8.9012.34-3.44
Drive Arts28.4%25.1%+3.3%
Time cornered8.009.45-1.45
Drive Parry0.601.67-1.07
Throws1.802.52-0.72
Drive Guard15.4%14.9%+0.5%
Perfect Parry0.100.55-0.45
Drive Impact gauge1.1%1.5%-0.4%
Throw techs0.200.46-0.26
Drive Reversal0.000.18-0.18
Throw parries0.100.27-0.17
Stuns landed0.000.07-0.07
Got stunned0.000.04-0.04
Punish Counters landed0.100.12-0.02
Got thrown2.202.22-0.02
Got Punish Countered0.100.10-0.00
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.57
    • Drive Reversal: profile 0 · reference 0.19
  2. Trace how you lose or gain space

    Corner pressure: profile 8.9 · reference 12.23

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.9 · reference 12.23
    • Time cornered: profile 8 · reference 9.11
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 8.4% · reference 23%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 8.4% · reference 23%
    • Drive Rush (parry): profile 12.9% · reference 8.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.6 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.57
    • Drive Reversal: profile 0 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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