Yasmine
Updated 2 days agoSteamSteamJapanJapanC100%

根暗トンビ

You've Got This, Juri!
Rank 36MR 1,601#92,203
Last 107–3+32Last 2013–7+52
Winrate
54%
70W · 59L · 130 stored
Ranked matches
130
selected mode
Wins
70
Ranked
Losses
59
Ranked
Peak MR
1,601
Yasmine

Ranked MR · Yasmine

130 local · 0 imported · 130 on chart · 130 battles stored

Latest game

DefeatRanked

Replay not requested
Yasmine
根暗トンビ · Yasmine
A.K.I.
Opponent · A.K.I.トトリちゃん

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
根暗トンビ’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
Habit根暗トンビLegendsDifference LessLegendsMore
SA324.7%35.7%-11.0%
Drive Guard24.8%14.5%+10.2%
Drive Rush (cancel)21.6%29.7%-8.2%
SA137.7%30.9%+6.8%
Drive Arts11.6%17.5%-5.9%
Drive Rush (parry)13.9%8.4%+5.5%
CA14.3%9.2%+5.1%
Corner pressure18.0013.01+4.99
Time cornered7.109.07-1.97
Drive Parry3.601.90+1.70
Drive Impact gauge2.7%1.4%+1.3%
SA223.4%24.2%-0.8%
Throws1.902.52-0.62
Throw techs0.800.48+0.32
Drive Impact0.400.17+0.23
Got Punish Countered0.200.06+0.14
Throw parries0.100.23-0.13
Punish Counters landed0.200.10+0.10
Got thrown2.402.34+0.06
Got stunned0.000.06-0.06
Drive Reversal0.200.23-0.03
Stuns landed0.100.08+0.02
Perfect Parry0.700.70+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.7% · reference 1.4%
  2. Review defensive decisions

    Drive Parry: profile 3.6 · reference 1.9

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.6 · reference 1.9
    • Perfect Parry: profile 0.7 · reference 0.77
    • Drive Reversal: profile 0.2 · reference 0.25
  3. Trace how you lose or gain space

    Corner pressure: profile 18 · reference 13.12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 18 · reference 13.12
    • Time cornered: profile 7.1 · reference 9.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.7% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 3.6 · reference 1.9

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.6 · reference 1.9
    • Perfect Parry: profile 0.7 · reference 0.77
    • Drive Reversal: profile 0.2 · reference 0.25
  3. Test the close-range pattern

    Throws: profile 1.9 · reference 2.09

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.9 · reference 2.09
    • Throw techs: profile 0.8 · reference 0.48
    • Got thrown: profile 2.4 · reference 2.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

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