Elena
Updated 6 days agoSteamSteamJapanJapanClub · DestroyerSC100%

鴨沢ひつじ

Muay Thai Erudite
Rank 36MR 1,705#25,278
Last 104–6-7Last 208–12-24
Winrate
53%
49W · 43L · 92 stored
Ranked matches
92
selected mode
Wins
49
Ranked
Losses
43
Ranked
Peak MR
1,705
Elena

Ranked MR · Elena

91 local · 0 imported · 91 on chart · 183 battles stored

Latest game

VictoryRanked

Replay not requested
Sagat
鴨沢ひつじ · Sagat
Zangief
Opponent · ZangiefRivuRyo

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
鴨沢ひつじ’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
Habit鴨沢ひつじLegendsDifference LessLegendsMore
CA20.0%9.5%+10.5%
SA322.5%32.8%-10.3%
Drive Rush (cancel)23.6%31.0%-7.4%
Drive Guard18.3%13.8%+4.5%
Corner pressure10.8013.06-2.26
Time cornered10.809.26+1.54
SA130.0%31.4%-1.4%
Drive Rush (parry)8.9%7.5%+1.4%
Drive Parry3.101.85+1.25
SA227.5%26.3%+1.2%
Throws2.802.14+0.66
Drive Arts18.5%18.1%+0.4%
Throw techs0.700.54+0.16
Drive Impact gauge1.4%1.2%+0.2%
Got Punish Countered0.200.07+0.13
Perfect Parry0.900.80+0.10
Got stunned0.100.04+0.06
Drive Impact0.200.15+0.05
Stuns landed0.100.06+0.04
Got thrown2.202.24-0.04
Punish Counters landed0.100.08+0.02
Drive Reversal0.200.22-0.02
Throw parries0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.5% · reference 1.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 13.8 · reference 13.58

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13.8 · reference 13.58
    • Time cornered: profile 5.4 · reference 8.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 1.9 · reference 0.46

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.9 · reference 0.46
    • Throws: profile 2.9 · reference 2.27
    • Got thrown: profile 3.5 · reference 2.08
  2. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.2
  3. Adapt to the visible gauge

    Drive Arts: profile 14.3% · reference 17.5%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 14.3% · reference 17.5%
    • SA2: profile 39.5% · reference 25.9%
    • SA3: profile 40.7% · reference 34.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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