Updated 4 days agoSteamSteamJapanJapanC100%

Pazuru

Let's Do This
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 68 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatBattle Hub

Replay not requested
Alex
Pazuru · Alex
Juri
Opponent · JuriGrancid

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Pazuru’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
HabitPazuruLegendsDifference LessLegendsMore
SA119.1%43.0%-23.9%
SA342.6%22.1%+20.5%
Drive Arts7.3%14.2%-6.9%
Drive Rush (cancel)39.5%33.0%+6.4%
Drive Guard9.1%14.1%-5.0%
SA231.9%28.4%+3.5%
Drive Rush (parry)5.9%8.2%-2.3%
Drive Impact gauge3.7%1.7%+2.0%
Corner pressure7.509.01-1.51
Throws1.302.32-1.02
Drive Parry0.901.63-0.73
Perfect Parry0.200.70-0.50
Got thrown2.502.12+0.38
CA6.4%6.5%-0.1%
Time cornered10.009.88+0.12
Drive Impact0.300.20+0.10
Throw parries0.200.29-0.09
Punish Counters landed0.200.12+0.08
Got Punish Countered0.200.12+0.08
Throw techs0.400.48-0.08
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Drive Reversal0.500.47+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.7
    • Drive Parry: profile 0.9 · reference 1.63
  2. Give each meter spend a purpose

    SA3: profile 42.6% · reference 22.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 42.6% · reference 22.1%
    • SA1: profile 19.1% · reference 43%
  3. Trace how you lose or gain space

    Corner pressure: profile 7.5 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.5 · reference 9.01
    • Time cornered: profile 10 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 58 wins in 83 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 58 wins in 83 games
    • vs Akuma: 38 wins in 73 games
    • vs Ryu: 27 wins in 41 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
  3. Test the close-range pattern

    Throws: profile 1.3 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.3 · reference 2.32
    • Got thrown: profile 2.5 · reference 2.12
    • Throw techs: profile 0.4 · reference 0.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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