Luke
Updated 1 day agoSteamSteamJapanJapanC100%

ずんだもち

Team CR
Rank 34LP 23,361
Last 107–3Last 2012–8
Winrate
65%
15W · 8L · 23 stored
Ranked matches
23
selected mode
Wins
15
Ranked
Losses
8
Ranked
Peak LP
23,401
Luke

Ranked LP · Luke

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Luke
ずんだもち · Luke
Marisa
Opponent · Marisaていてい

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
ずんだもち’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitずんだもちLegendsDifference LessLegendsMore
SA119.1%30.6%-11.5%
SA344.7%34.2%+10.5%
CA17.0%9.2%+7.9%
Drive Guard5.9%13.2%-7.3%
SA219.1%26.0%-6.9%
Drive Impact gauge8.1%1.4%+6.7%
Drive Rush (parry)1.4%7.6%-6.2%
Drive Rush (cancel)32.5%37.3%-4.8%
Corner pressure9.3013.55-4.25
Drive Arts20.5%16.7%+3.8%
Time cornered6.808.74-1.94
Throws3.802.43+1.37
Drive Impact0.800.19+0.61
Drive Parry1.301.80-0.50
Got thrown2.502.01+0.49
Punish Counters landed0.500.08+0.42
Perfect Parry0.300.69-0.39
Got Punish Countered0.400.06+0.34
Drive Reversal0.300.20+0.10
Throw parries0.300.22+0.08
Throw techs0.300.37-0.07
Got stunned0.100.06+0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.08
    • Got Punish Countered: profile 0.4 · reference 0.06
  2. Give each meter spend a purpose

    Drive Guard: profile 5.9% · reference 13.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 5.9% · reference 13.2%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 15 wins in 21 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 15 wins in 21 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.19
    • Drive Impact gauge: profile 8.1% · reference 1.4%
  2. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.2
    • Drive Parry: profile 1.3 · reference 1.8
  3. Use matchup records as scouting leads

    vs Ryu: 53 wins in 110 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 53 wins in 110 games
    • vs Akuma: 52 wins in 100 games
    • vs Yasmine: 45 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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