Yasmine
Updated 2 days agoSteamSteamJapanJapanClub · asakatsuFCC100%

まさのすけ

I...I really am a failure
Rank 30LP 18,074
Last 102–8Last 205–15
Winrate
38%
24W · 40L · 64 stored
Ranked matches
64
selected mode
Wins
24
Ranked
Losses
40
Ranked
Peak LP
18,402
Yasmine

Ranked LP · Yasmine

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Yasmine
まさのすけ · Yasmine
A.K.I.
Opponent · A.K.I.ayapan_man

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
まさのすけ’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitまさのすけLegendsDifference LessLegendsMore
CA30.0%9.2%+20.8%
SA25.0%24.2%-19.2%
SA115.0%30.9%-15.9%
SA350.0%35.7%+14.3%
Corner pressure5.5013.01-7.51
Drive Rush (cancel)25.5%29.7%-4.2%
Drive Guard11.7%14.5%-2.8%
Time cornered7.109.07-1.97
Drive Rush (parry)7.3%8.4%-1.1%
Throws1.402.52-1.12
Drive Parry1.201.90-0.70
Perfect Parry0.200.70-0.50
Got thrown2.802.34+0.46
Drive Impact gauge0.9%1.4%-0.4%
Drive Arts17.9%17.5%+0.3%
Got Punish Countered0.300.06+0.24
Throw parries0.000.23-0.23
Throw techs0.600.48+0.12
Stuns landed0.000.08-0.08
Drive Impact0.100.17-0.07
Got stunned0.100.06+0.04
Drive Reversal0.200.23-0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Review close-range choices

    Throw techs: profile 0.6 · reference 0.49

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.6 · reference 0.49
    • Throws: profile 1.4 · reference 2.59
    • Got thrown: profile 2.8 · reference 2.31
  3. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.96
    • Perfect Parry: profile 0.2 · reference 0.74
    • Drive Reversal: profile 0.2 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Test the close-range pattern

    Throws: profile 1.4 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.4 · reference 2.59
    • Throw techs: profile 0.6 · reference 0.49
    • Got thrown: profile 2.8 · reference 2.31
  3. Use matchup records as scouting leads

    vs Char 253: 77 wins in 219 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 77 wins in 219 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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