Luke
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanM100%

ちゃきカエ

Let's Do This
Rank 36MR 1,292#571,611
Last 104–6-18Last 2010–100
Winrate
50%
70W · 70L · 140 stored
Ranked matches
140
selected mode
Wins
70
Ranked
Losses
70
Ranked
Peak MR
1,418
Luke

Ranked MR · Luke

136 local · 0 imported · 136 on chart · 171 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
ちゃきカエ · Luke
Alex
Opponent · Alexふらいんご

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
ちゃきカエ’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitちゃきカエLegendsDifference LessLegendsMore
Drive Arts56.6%16.7%+39.9%
Drive Rush (cancel)9.4%37.3%-27.9%
SA29.4%26.0%-16.6%
CA22.4%9.2%+13.2%
SA136.5%30.6%+5.8%
Drive Guard9.5%13.2%-3.7%
Corner pressure11.1013.55-2.45
SA331.8%34.2%-2.4%
Drive Rush (parry)6.4%7.6%-1.2%
Drive Impact gauge2.2%1.4%+0.8%
Drive Parry1.101.80-0.70
Perfect Parry0.000.69-0.69
Got Punish Countered0.400.06+0.34
Got stunned0.300.06+0.24
Drive Reversal0.000.20-0.20
Throws2.602.43+0.17
Got thrown1.902.01-0.11
Drive Impact0.100.19-0.09
Punish Counters landed0.000.08-0.08
Throw parries0.300.22+0.08
Time cornered8.808.74+0.06
Throw techs0.400.37+0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.08
    • Got Punish Countered: profile 0.4 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.4%
  3. Give each meter spend a purpose

    Drive Arts: profile 56.6% · reference 16.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 56.6% · reference 16.7%
    • SA3: profile 31.8% · reference 34.2%
    • CA: profile 22.4% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0 · reference 0.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.69
    • Drive Reversal: profile 0 · reference 0.2
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.4%
  3. Use matchup records as scouting leads

    vs Zangief: 50 wins in 87 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 50 wins in 87 games
    • vs Terry: 46 wins in 127 games
    • vs Akuma: 80 wins in 180 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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