Akuma
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とり五目豪鬼@ローソン派

if_exists (SATSUI_NO_HADO)
Rank 36MR 1,485#361,990
Last 105–5-3Last 2013–7+47
Winrate
52%
33W · 30L · 63 stored
Ranked matches
63
selected mode
Wins
33
Ranked
Losses
30
Ranked
Peak MR
1,488
Akuma

Ranked MR · Akuma

62 local · 100 imported · 100 on chart · 65 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
とり五目豪鬼@ローソン派 · Akuma
Ryu
Opponent · RyuOK始めよう

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
とり五目豪鬼@ローソン派’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habitとり五目豪鬼@ローソン派LegendsDifference LessLegendsMore
SA362.9%38.7%+24.2%
SA18.6%28.6%-20.1%
SA211.4%22.8%-11.3%
Drive Rush (cancel)43.6%32.7%+10.9%
CA17.1%9.9%+7.2%
Drive Arts16.2%19.2%-3.1%
Time cornered6.008.55-2.55
Drive Parry2.801.65+1.15
Drive Rush (parry)6.3%7.4%-1.1%
Drive Impact gauge2.5%1.5%+1.0%
Corner pressure10.9011.47-0.57
Drive Guard13.7%13.1%+0.6%
Perfect Parry0.400.77-0.37
Got thrown2.402.09+0.31
Got Punish Countered0.300.09+0.21
Drive Reversal0.000.20-0.20
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Throw techs0.500.45+0.05
Throws2.702.74-0.04
Stuns landed0.000.03-0.03
Punish Counters landed0.100.13-0.03
Drive Impact0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review close-range choices

    Throws: profile 2.7 · reference 2.74

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.7 · reference 2.74
    • Throw techs: profile 0.5 · reference 0.45
    • Got thrown: profile 2.4 · reference 2.09
  3. Study a recurring matchup situation

    vs Char 253: 35 wins in 65 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Char 253: 35 wins in 65 games
    • vs Ryu: 9 wins in 15 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.65

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.65
    • Drive Reversal: profile 0 · reference 0.2
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 2.5% · reference 1.5%
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 33 wins in 63 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 33 wins in 63 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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