Ken
Updated 5 days agoSteamSteamJapanJapanClub · ModernKenCity5C75%

Titans0408

Rebellious Scion
Rank 36MR 1,700#31,383
Last 106–4-2Last 2014–6+50
Winrate
55%
36W · 30L · 66 stored
Ranked matches
66
selected mode
Wins
36
Ranked
Losses
30
Ranked
Peak MR
1,702
Ken

Ranked MR · Ken

66 local · 0 imported · 66 on chart · 104 battles stored

Latest game

VictoryCustom Room

Replay not requested
Ken
Titans0408 · Ken
Sagat
Opponent · SagatくろあYTはいしん

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
Titans0408’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitTitans0408LegendsDifference LessLegendsMore
Drive Rush (cancel)60.3%38.2%+22.1%
Drive Arts4.4%14.9%-10.6%
SA216.4%25.9%-9.5%
SA135.6%27.3%+8.3%
CA16.4%11.0%+5.4%
Drive Rush (parry)1.4%6.8%-5.4%
Drive Guard8.2%12.7%-4.5%
SA331.5%35.8%-4.3%
Throws3.402.57+0.83
Drive Impact gauge2.0%1.4%+0.7%
Got thrown1.902.26-0.36
Time cornered8.608.95-0.35
Drive Parry2.201.89+0.31
Perfect Parry0.600.84-0.24
Throw techs0.200.44-0.24
Drive Reversal0.100.23-0.13
Punish Counters landed0.000.10-0.10
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Corner pressure13.1013.12-0.02
Got Punish Countered0.100.08+0.02
Throw parries0.200.21-0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 2.2 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.93
    • Perfect Parry: profile 0.6 · reference 0.8
  3. Give each meter spend a purpose

    Drive Arts: profile 4.4% · reference 14.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 4.4% · reference 14.6%
    • SA3: profile 31.5% · reference 36.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Adapt to the visible gauge

    Drive Rush (cancel): profile 60.3% · reference 38.4%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Rush (cancel): profile 60.3% · reference 38.4%
  2. Test the close-range pattern

    Throws: profile 3.4 · reference 2.62

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.4 · reference 2.62
    • Got thrown: profile 1.9 · reference 2.26
  3. Build pressure without overextending

    Corner pressure: profile 13.1 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 13.1 · reference 12.91
    • Time cornered: profile 8.6 · reference 8.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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