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KETitans0408
Ranked MR · Ken
66 local · 0 imported · 66 on chart · 104 battles stored
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Titans0408 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 60.3% | 38.2% | +22.1% | |
| Drive Arts | 4.4% | 14.9% | -10.6% | |
| SA2 | 16.4% | 25.9% | -9.5% | |
| SA1 | 35.6% | 27.3% | +8.3% | |
| CA | 16.4% | 11.0% | +5.4% | |
| Drive Rush (parry) | 1.4% | 6.8% | -5.4% | |
| Drive Guard | 8.2% | 12.7% | -4.5% | |
| SA3 | 31.5% | 35.8% | -4.3% | |
| Throws | 3.40 | 2.57 | +0.83 | |
| Drive Impact gauge | 2.0% | 1.4% | +0.7% | |
| Got thrown | 1.90 | 2.26 | -0.36 | |
| Time cornered | 8.60 | 8.95 | -0.35 | |
| Drive Parry | 2.20 | 1.89 | +0.31 | |
| Perfect Parry | 0.60 | 0.84 | -0.24 | |
| Throw techs | 0.20 | 0.44 | -0.24 | |
| Drive Reversal | 0.10 | 0.23 | -0.13 | |
| Punish Counters landed | 0.00 | 0.10 | -0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Corner pressure | 13.10 | 13.12 | -0.02 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Drive Impact | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ken · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0 · reference 0.1
- Got Punish Countered: profile 0.1 · reference 0.08
Review defensive decisions
Drive Parry: profile 2.2 · reference 1.93
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.2 · reference 1.93
- Perfect Parry: profile 0.6 · reference 0.8
Give each meter spend a purpose
Drive Arts: profile 4.4% · reference 14.6%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 4.4% · reference 14.6%
- SA3: profile 31.5% · reference 36.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Adapt to the visible gauge
Drive Rush (cancel): profile 60.3% · reference 38.4%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Rush (cancel): profile 60.3% · reference 38.4%
Test the close-range pattern
Throws: profile 3.4 · reference 2.62
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.4 · reference 2.62
- Got thrown: profile 1.9 · reference 2.26
Build pressure without overextending
Corner pressure: profile 13.1 · reference 12.91
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 13.1 · reference 12.91
- Time cornered: profile 8.6 · reference 8.75
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

