Yasmine
Updated 17 hours agoSteamSteamJapanJapanClub · kirakirastarsC100%

プリミティブドライブ和田

Let's Do This
Rank 36MR 1,706#27,258
Last 107–3+31Last 2013–7+40
Winrate
51%
40W · 39L · 79 stored
Ranked matches
79
selected mode
Wins
40
Ranked
Losses
39
Ranked
Peak MR
1,746
Yasmine

Ranked MR · Yasmine

79 local · 0 imported · 79 on chart · 149 battles stored

Latest game

DefeatCustom Room

Replay not requested
Yasmine
プリミティブドライブ和田 · Yasmine
Luke
Opponent · Lukemorioji_pc

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
プリミティブドライブ和田’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
Habitプリミティブドライブ和田LegendsDifference LessLegendsMore
SA117.9%32.1%-14.1%
Drive Rush (cancel)19.7%29.6%-9.9%
SA228.4%21.0%+7.4%
Drive Arts13.9%19.0%-5.1%
Drive Rush (parry)13.1%8.2%+4.9%
Drive Guard19.0%14.5%+4.5%
Corner pressure9.9013.62-3.72
CA13.4%10.0%+3.4%
SA340.3%36.9%+3.4%
Time cornered10.809.38+1.42
Throws2.202.59-0.39
Perfect Parry0.400.74-0.34
Drive Parry1.701.96-0.26
Got thrown2.502.31+0.19
Throw techs0.300.49-0.19
Drive Impact0.100.19-0.09
Throw parries0.300.21+0.09
Drive Reversal0.300.24+0.06
Stuns landed0.000.06-0.06
Got Punish Countered0.100.06+0.04
Got stunned0.100.06+0.04
Drive Impact gauge1.5%1.4%+0.0%
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Give each meter spend a purpose

    SA2: profile 39.5% · reference 21%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 39.5% · reference 21%
    • Drive Rush (parry): profile 13.8% · reference 8.2%
    • Drive Guard: profile 20.8% · reference 14.5%
  3. Review close-range choices

    Throws: profile 2.1 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.1 · reference 2.59
    • Got thrown: profile 3 · reference 2.31
    • Throw techs: profile 0.6 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 43 wins in 82 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 43 wins in 82 games
    • vs Marisa: 45 wins in 76 games
    • vs Akuma: 39 wins in 76 games
  2. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.24
    • Perfect Parry: profile 0.5 · reference 0.74
    • Throw techs: profile 0.6 · reference 0.49
  3. Build pressure without overextending

    Corner pressure: profile 10.7 · reference 13.62

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.7 · reference 13.62
    • Time cornered: profile 11.5 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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