Yasmine
Updated 6 days agoSteamSteamOtherOtherC100%

犬のぬくもり

Alternating Personality
Rank 36MR 1,572#109,806
Last 106–4+12Last 2012–8+30
Winrate
52%
25W · 23L · 48 stored
Ranked matches
48
selected mode
Wins
25
Ranked
Losses
23
Ranked
Peak MR
1,585
Yasmine

Ranked MR · Yasmine

48 local · 0 imported · 48 on chart · 53 battles stored

Latest game

DefeatRanked

Replay not requested
Yasmine
犬のぬくもり · Yasmine
Juri
Opponent · Juriせろり☆

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
犬のぬくもり’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
Habit犬のぬくもりLegendsDifference LessLegendsMore
SA255.6%21.0%+34.6%
SA113.9%32.1%-18.2%
SA319.4%36.9%-17.5%
Drive Rush (cancel)22.2%29.6%-7.5%
Drive Arts14.2%19.0%-4.8%
Time cornered10.909.38+1.52
Corner pressure12.1013.62-1.52
Drive Rush (parry)9.7%8.2%+1.5%
Throws3.802.59+1.21
CA11.1%10.0%+1.1%
Drive Impact gauge2.4%1.4%+0.9%
Got thrown3.102.31+0.79
Perfect Parry0.300.74-0.44
Drive Guard14.8%14.5%+0.3%
Throw techs0.800.49+0.31
Drive Parry1.701.96-0.26
Drive Reversal0.400.24+0.16
Got Punish Countered0.200.06+0.14
Drive Impact0.300.19+0.11
Throw parries0.300.21+0.09
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Trace how you lose or gain space

    Time cornered: profile 11.7 · reference 9.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.7 · reference 9.38
    • Corner pressure: profile 10.6 · reference 13.62
  3. Review close-range choices

    Throw techs: profile 0.8 · reference 0.49

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.49
    • Got thrown: profile 3 · reference 2.31

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Build pressure without overextending

    Time cornered: profile 11.7 · reference 9.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.7 · reference 9.38
    • Corner pressure: profile 10.6 · reference 13.62
  3. Adapt to the visible gauge

    SA2: profile 49.2% · reference 21%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 49.2% · reference 21%
    • SA3: profile 24.6% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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