Dee Jay
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanClub · DASOKULOVEC72%

マスティー

The Standing Man
Rank 36
MR 1,498#328,676
Last 104–6-21Last 2010–10-3
Winrate
47%
22W · 25L · 47 stored
Ranked matches
47
selected mode
Wins
22
Ranked
Losses
25
Ranked
Peak MR
1,520
Dee Jay

Ranked MR · Dee Jay

29 local · 0 imported · 29 on chart · 47 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
マスティー · Dee Jay
Cammy
Opponent · Cammymebal

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 15, 2026, 7:28 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
マスティー’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

Naza 2250 · GTW-XiaoXu 2233 · @Sycom|zabutonn 2210 · tomorock21 2187 · Asuka 2177 · +25 others

Largest absolute differences first23 habits
HabitマスティーLegendsDifference LessLegendsMore
Drive Arts11.0%25.1%-14.1%
SA215.2%23.8%-8.6%
CA18.2%9.9%+8.3%
SA139.4%33.3%+6.1%
SA327.3%33.0%-5.7%
Drive Rush (parry)13.9%9.1%+4.8%
Drive Guard19.7%14.9%+4.8%
Drive Rush (cancel)19.9%22.8%-2.8%
Drive Impact gauge4.3%1.5%+2.8%
Corner pressure9.8012.34-2.54
Time cornered8.109.45-1.35
Throws3.302.52+0.78
Perfect Parry0.200.55-0.35
Throw techs0.200.46-0.26
Drive Impact0.400.20+0.20
Punish Counters landed0.300.12+0.18
Stuns landed0.200.07+0.13
Drive Reversal0.300.18+0.12
Got Punish Countered0.200.10+0.10
Got thrown2.302.22+0.08
Throw parries0.200.27-0.07
Drive Parry1.601.67-0.07
Got stunned0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0.2 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.43
    • Got thrown: profile 2.3 · reference 2.2
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.24
    • Drive Impact gauge: profile 4.3% · reference 1.8%
  3. Trace how you lose or gain space

    Corner pressure: profile 9.8 · reference 12.23

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.8 · reference 12.23
    • Time cornered: profile 8.1 · reference 9.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.24
    • Drive Impact gauge: profile 4.3% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.13
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.19

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.19
    • Perfect Parry: profile 0.2 · reference 0.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 47 of 47 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
22games
Losses
25games
Draws
0games
Games
47games
Win rate (draw = half win)
46.81%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

18 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 18 rows on page 1; 18 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu020,743
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief1,47133,428
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Ken1,46935,969
Details for Current saved character ratings, row 6
Character ID
10
Dee Jay1,498152,064
Details for Current saved character ratings, row 7
Character ID
11
Rashid0-1
Details for Current saved character ratings, row 8
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 9
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 10
Character ID
17
Guile0-1
Details for Current saved character ratings, row 11
Character ID
18
Ed0-1
Details for Current saved character ratings, row 12
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 13
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 14
Character ID
21
Sagat0-1
Details for Current saved character ratings, row 15
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 16
Character ID
26
Terry0-1
Details for Current saved character ratings, row 17
Character ID
27
Alex022,493
Details for Current saved character ratings, row 18
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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