Zangief
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanC100%

スクリュー刑事(デカ)

A-ISM
Rank 36MR 1,688#37,163
Last 107–3+32Last 2011–9+17
Winrate
53%
99W · 87L · 186 stored
Ranked matches
186
selected mode
Wins
99
Ranked
Losses
87
Ranked
Peak MR
1,723
Zangief

Ranked MR · Zangief

186 local · 206 imported · 303 on chart · 186 battles stored

Latest game

VictoryRanked

Replay not requested
Zangief
スクリュー刑事(デカ) · Zangief
Guile
Opponent · Guileちぃすこ(^-^ゞ

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
スクリュー刑事(デカ)’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
Habitスクリュー刑事(デカ)LegendsDifference LessLegendsMore
Drive Rush (cancel)5.7%35.2%-29.5%
SA215.2%36.6%-21.4%
CA23.9%11.7%+12.2%
Drive Rush (parry)19.9%7.9%+12.0%
Drive Guard23.7%14.6%+9.1%
SA128.3%21.1%+7.1%
Drive Arts18.3%12.9%+5.4%
Corner pressure2.506.66-4.16
SA332.6%30.6%+2.0%
Drive Parry0.802.09-1.29
Got thrown1.602.32-0.72
Throws3.202.51+0.69
Perfect Parry0.100.77-0.67
Time cornered10.6010.28+0.32
Throw techs0.300.57-0.27
Drive Impact gauge1.9%2.1%-0.2%
Punish Counters landed0.100.19-0.09
Stuns landed0.000.08-0.08
Drive Reversal0.500.42+0.08
Drive Impact0.200.27-0.07
Got stunned0.000.07-0.07
Got Punish Countered0.200.13+0.07
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.09
    • Perfect Parry: profile 0.1 · reference 0.77
    • Drive Reversal: profile 0.5 · reference 0.42
  2. Trace how you lose or gain space

    Corner pressure: profile 2.6 · reference 6.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 2.6 · reference 6.66
    • Time cornered: profile 10.9 · reference 10.28
  3. Review close-range choices

    Throws: profile 3.2 · reference 2.51

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 2.51
    • Got thrown: profile 1.7 · reference 2.32
    • Throw techs: profile 0.3 · reference 0.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27
  2. Probe defense before committing

    Drive Parry: profile 0.8 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.09
    • Perfect Parry: profile 0.1 · reference 0.77
    • Drive Reversal: profile 0.5 · reference 0.42
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 54 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 54 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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