Mai
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

tottemokohaku

Angel Devil Kingdom
Rank 33LP 21,494
Last 104–6Last 207–12
Winrate
37%
7W · 12L · 19 stored
Ranked matches
19
selected mode
Wins
7
Ranked
Losses
12
Ranked
Peak LP
21,797
Mai

Ranked LP · Mai

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Mai
tottemokohaku · Mai
Luke
Opponent · LukeSelfish

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
tottemokohaku’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabittottemokohakuLegendsDifference LessLegendsMore
Drive Arts5.1%22.7%-17.7%
Drive Rush (cancel)46.6%29.4%+17.2%
SA23.2%20.2%-17.0%
CA22.2%6.6%+15.6%
SA328.6%18.6%+9.9%
SA146.0%54.6%-8.5%
Drive Guard5.5%13.4%-7.9%
Corner pressure7.9012.99-5.09
Drive Rush (parry)2.8%7.5%-4.7%
Time cornered12.909.32+3.58
Got thrown3.502.23+1.27
Drive Parry0.801.87-1.07
Perfect Parry0.100.70-0.60
Drive Impact gauge1.0%1.3%-0.3%
Throws2.802.49+0.31
Drive Reversal0.000.19-0.19
Got Punish Countered0.200.07+0.13
Drive Impact0.100.19-0.09
Throw parries0.200.26-0.06
Stuns landed0.000.06-0.06
Throw techs0.400.46-0.06
Got stunned0.100.05+0.05
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.69
    • Perfect Parry: profile 0.1 · reference 0.67
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1% · reference 1.2%
  3. Trace how you lose or gain space

    Corner pressure: profile 7.9 · reference 13.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.9 · reference 13.38
    • Time cornered: profile 12.9 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 127 wins in 308 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 127 wins in 308 games
    • vs Cammy: 12 wins in 44 games
    • vs Alex: 4 wins in 34 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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