C. Viper
Updated 7 days agoSteamSteamJapanJapanC100%

_かざみ_

Let's Do This
Rank 36MR 1,702#28,040
Last 105–5-1Last 2011–9+19
Winrate
59%
44W · 31L · 75 stored
Ranked matches
75
selected mode
Wins
44
Ranked
Losses
31
Ranked
Peak MR
1,725
C. Viper

Ranked MR · C. Viper

75 local · 0 imported · 75 on chart · 75 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
_かざみ_ · C. Viper
C. Viper
Opponent · C. Viperotama

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
_かざみ_’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
Habit_かざみ_LegendsDifference LessLegendsMore
Drive Arts10.6%22.2%-11.6%
CA18.9%7.7%+11.1%
SA130.2%40.4%-10.2%
SA217.0%22.2%-5.2%
SA334.0%29.7%+4.3%
Drive Guard12.5%14.7%-2.1%
Corner pressure9.4010.80-1.40
Drive Impact gauge2.6%1.7%+0.9%
Throws3.202.29+0.91
Time cornered9.508.60+0.90
Drive Rush (parry)8.1%7.3%+0.8%
Drive Parry1.001.55-0.55
Perfect Parry0.300.71-0.41
Drive Reversal0.600.24+0.36
Drive Rush (cancel)18.1%18.1%-0.1%
Got stunned0.000.03-0.03
Drive Impact0.200.17+0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.08+0.02
Throw techs0.500.49+0.01
Throw parries0.200.21-0.01
Punish Counters landed0.100.10+0.00
Got thrown2.202.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.63
    • Drive Parry: profile 1 · reference 1.52
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 2.6% · reference 1.8%
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.28

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.28
    • Drive Parry: profile 1 · reference 1.52
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 2.6% · reference 1.8%
  3. Test the close-range pattern

    Throws: profile 3.2 · reference 2.28

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.2 · reference 2.28
    • Got thrown: profile 2.2 · reference 2.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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