E. Honda
Updated 1 week agoSteamSteamJapanJapanClub · WorldWideFGC100%

日替わりさと氏

Fighting Spirit Unleashed
Rank 36MR 1,758#13,997
Last 107–3+22Last 2013–7+38
Winrate
50%
14W · 14L · 28 stored
Ranked matches
28
selected mode
Wins
14
Ranked
Losses
14
Ranked
Peak MR
1,758
E. Honda

Ranked MR · E. Honda

28 local · 0 imported · 28 on chart · 106 battles stored

Latest game

DefeatRanked

Replay not requested
Sagat
日替わりさと氏 · Sagat
Cammy
Opponent · Cammyaaaa

Playstyle reference

Habits vs top 30 E. Honda

Benchmark refreshed Sep 13, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

E. Honda
日替わりさと氏’s E. Honda benchmark

Compared with the average habits of the top 30 sampled E. Honda players.

あーるえいち 2261 · 3S|しっくすびっと 2211 · enigma 2182 · Rikemansbarnet 2172 · ランガサミ/rangasamy 2149 · +25 others

Largest absolute differences first23 habits
Habit日替わりさと氏LegendsDifference LessLegendsMore
SA353.7%36.7%+17.0%
SA124.1%38.1%-14.1%
Drive Arts16.9%22.0%-5.2%
Drive Rush (cancel)27.5%22.8%+4.7%
Time cornered6.709.78-3.08
SA211.1%13.6%-2.5%
Drive Impact gauge4.2%1.9%+2.3%
Drive Guard16.0%14.5%+1.5%
Drive Rush (parry)6.7%7.8%-1.2%
Drive Parry2.801.87+0.93
Corner pressure9.809.02+0.78
Throws1.201.81-0.61
Throw techs0.000.59-0.59
Got thrown1.802.37-0.57
CA11.1%11.5%-0.4%
Perfect Parry0.900.60+0.30
Drive Reversal0.200.39-0.19
Drive Impact0.400.22+0.18
Stuns landed0.200.07+0.13
Got Punish Countered0.200.10+0.10
Punish Counters landed0.200.13+0.07
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

E. Honda · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 4.2% · reference 2%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Review close-range choices

    Throw techs: profile 0 · reference 0.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.59
    • Throws: profile 1.2 · reference 2.02

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 297 wins in 526 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 297 wins in 526 games
    • vs E. Honda: 103 wins in 205 games
    • vs Luke: 31 wins in 55 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.1
  2. Review close-range choices

    Throw techs: profile 0 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.43
    • Throws: profile 1.2 · reference 2.27
    • Got thrown: profile 1.8 · reference 2.15
  3. Give each meter spend a purpose

    SA2: profile 11.1% · reference 25.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 11.1% · reference 25.1%
    • SA3: profile 53.7% · reference 41.5%
    • CA: profile 11.1% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18
    • Drive Impact gauge: profile 4.2% · reference 1.3%
  2. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.58

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.58
    • Perfect Parry: profile 0.9 · reference 0.68
    • Drive Reversal: profile 0.2 · reference 0.23
  3. Use matchup records as scouting leads

    vs Char 253: 187 wins in 390 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 187 wins in 390 games
    • vs E. Honda: 43 wins in 116 games
    • vs Ryu: 21 wins in 41 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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