Latest game
MAsobajp
Ranked MR · Manon
111 local · 0 imported · 111 on chart · 226 battles stored
Playstyle reference
Habits vs top 30 Manon
Benchmark refreshed Sep 7, 2026, 7:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | sobajp | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 5.9% | 32.1% | -26.2% | |
| SA3 | 52.9% | 32.9% | +20.1% | |
| Drive Arts | 27.1% | 11.3% | +15.7% | |
| SA1 | 35.3% | 25.4% | +9.9% | |
| Drive Rush (cancel) | 36.8% | 43.0% | -6.2% | |
| Drive Guard | 5.6% | 11.3% | -5.6% | |
| Drive Impact gauge | 7.0% | 1.8% | +5.2% | |
| Time cornered | 13.10 | 8.72 | +4.38 | |
| CA | 5.9% | 9.7% | -3.8% | |
| Drive Rush (parry) | 1.3% | 5.0% | -3.8% | |
| Corner pressure | 5.20 | 8.16 | -2.96 | |
| Throws | 1.50 | 2.53 | -1.03 | |
| Drive Impact | 0.80 | 0.22 | +0.58 | |
| Throw techs | 0.20 | 0.56 | -0.36 | |
| Punish Counters landed | 0.50 | 0.14 | +0.36 | |
| Perfect Parry | 0.40 | 0.64 | -0.24 | |
| Drive Reversal | 0.10 | 0.30 | -0.20 | |
| Got Punish Countered | 0.30 | 0.11 | +0.19 | |
| Got stunned | 0.20 | 0.06 | +0.14 | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Got thrown | 2.20 | 2.28 | -0.08 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Drive Parry | 1.80 | 1.80 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.07
- Punish Counters landed: profile 0.5 · reference 0.08
Make Drive Impact a deliberate choice
Drive Impact: profile 0.8 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.8 · reference 0.16
- Drive Impact gauge: profile 7% · reference 1.1%
Compare decisions across wins and losses
Recent stored ranked sample: 48 wins in 100 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 48 wins in 100 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.8 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.8 · reference 0.16
- Drive Impact gauge: profile 7% · reference 1.1%
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.07
- Punish Counters landed: profile 0.5 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-pro:free

