Yasmine
Updated 5 days agoSteamSteamJapanJapanClub · OtakakuC100%

Miya

It's a Pweasure to Meet You
Rank 36MR 1,803#9,859
Last 107–3+39Last 2011–9+21
Winrate
53%
25W · 22L · 47 stored
Ranked matches
47
selected mode
Wins
25
Ranked
Losses
22
Ranked
Peak MR
1,803
Yasmine

Ranked MR · Yasmine

47 local · 0 imported · 47 on chart · 47 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
Miya · Yasmine
Luke
Opponent · LukeSen.

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Miya’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitMiyaLegendsDifference LessLegendsMore
CA16.9%10.0%+6.9%
Drive Rush (parry)15.0%8.2%+6.8%
Drive Guard20.4%14.5%+5.9%
SA215.3%21.0%-5.7%
Corner pressure18.6013.62+4.98
SA127.1%32.1%-4.9%
SA340.7%36.9%+3.8%
Drive Rush (cancel)26.6%29.6%-3.0%
Drive Arts16.7%19.0%-2.3%
Drive Impact gauge2.4%1.4%+1.0%
Time cornered8.409.38-0.98
Got thrown1.502.31-0.81
Throws1.802.59-0.79
Perfect Parry0.300.74-0.44
Throw techs0.100.49-0.39
Drive Reversal0.000.24-0.24
Got Punish Countered0.200.06+0.14
Drive Impact0.300.19+0.11
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Drive Parry2.001.96+0.04
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.4% · reference 1.4%
  3. Trace how you lose or gain space

    Time cornered: profile 8.4 · reference 9.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 8.4 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.4% · reference 1.4%
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.74
  3. Build pressure without overextending

    Time cornered: profile 8.4 · reference 9.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 8.4 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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