Updated 19 hours agoSteamSteamChinaChinaC100%

不会连招

You're Not Ready For This
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 242 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
Akuma
不会连招 · Akuma
Jamie
Opponent · Jamie无忧亦无惧

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
不会连招’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habit不会连招LegendsDifference LessLegendsMore
SA114.3%28.6%-14.4%
CA21.4%9.9%+11.5%
SA342.9%38.7%+4.2%
Drive Arts15.4%19.2%-3.8%
Drive Rush (parry)5.6%7.4%-1.8%
SA221.4%22.8%-1.3%
Drive Parry2.801.65+1.15
Drive Guard14.2%13.1%+1.0%
Drive Impact gauge2.3%1.5%+0.8%
Corner pressure10.7011.47-0.77
Throws2.102.74-0.64
Perfect Parry0.300.77-0.47
Drive Reversal0.600.20+0.40
Time cornered8.908.55+0.35
Got thrown1.902.09-0.19
Throw parries0.100.27-0.17
Got Punish Countered0.200.09+0.11
Drive Impact0.300.20+0.10
Punish Counters landed0.200.13+0.07
Stuns landed0.100.03+0.07
Throw techs0.500.45+0.05
Got stunned0.000.04-0.04
Drive Rush (cancel)32.7%32.7%-0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 3.6 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.6 · reference 1.8
    • Perfect Parry: profile 0.5 · reference 0.85
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  3. Give each meter spend a purpose

    SA3: profile 59.4% · reference 35.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 59.4% · reference 35.7%
    • SA1: profile 12.5% · reference 29.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 30 wins in 65 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 30 wins in 65 games
    • vs Sagat: 8 wins in 20 games
    • vs Yasmine: 16 wins in 48 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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