Dee Jay
Updated 6 days agoSteamSteamJapanJapanC100%

askwsks

Spirit Medium
Rank 36MR 1,612#64,170
Last 109–1+61Last 2014–6+59
Winrate
54%
37W · 32L · 69 stored
Ranked matches
69
selected mode
Wins
37
Ranked
Losses
32
Ranked
Peak MR
1,637
Dee Jay

Ranked MR · Dee Jay

68 local · 0 imported · 68 on chart · 69 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
askwsks · Dee Jay
Ken
Opponent · Kensldve

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
askwsks’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitaskwsksLegendsDifference LessLegendsMore
SA364.3%33.8%+30.5%
SA112.5%36.2%-23.7%
Drive Rush (cancel)33.1%23.0%+10.2%
SA212.5%21.3%-8.8%
Drive Guard9.4%15.1%-5.7%
Drive Arts20.9%24.7%-3.8%
Drive Rush (parry)6.5%8.9%-2.5%
CA10.7%8.7%+2.0%
Time cornered7.709.11-1.41
Corner pressure13.6012.23+1.37
Drive Parry0.701.76-1.06
Throws3.102.38+0.72
Drive Impact gauge2.2%1.8%+0.4%
Perfect Parry0.200.57-0.37
Drive Reversal0.000.19-0.19
Throw techs0.300.43-0.13
Got Punish Countered0.200.09+0.11
Got thrown2.102.20-0.10
Throw parries0.200.25-0.05
Drive Impact0.200.24-0.04
Punish Counters landed0.100.13-0.03
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.19
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.1 · reference 0.12
  3. Give each meter spend a purpose

    Drive Guard: profile 9.4% · reference 14.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 9.4% · reference 14.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 172 wins in 335 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 172 wins in 335 games
    • vs Ryu: 18 wins in 39 games
    • vs Luke: 13 wins in 23 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 37 wins in 69 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 37 wins in 69 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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