Terry
Updated 2 days agoSteamSteamJapanJapanClub · WINgriTerC100%

Heat_sf6

Let's Do This
Rank 36MR 1,375#554,201
Last 105–5+7Last 2010–10+12
Winrate
46%
130W · 152L · 282 stored
Ranked matches
282
selected mode
Wins
130
Ranked
Losses
152
Ranked
Peak MR
1,458
Terry

Ranked MR · Terry

282 local · 0 imported · 282 on chart · 282 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
Heat_sf6 · Terry
Ryu
Opponent · Ryukaga-kori

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
Heat_sf6’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitHeat_sf6LegendsDifference LessLegendsMore
Drive Rush (cancel)50.2%33.4%+16.8%
SA118.1%33.6%-15.6%
SA344.4%32.8%+11.6%
Drive Arts6.1%16.3%-10.3%
Drive Guard6.2%14.3%-8.1%
Drive Rush (parry)1.7%8.2%-6.5%
CA15.3%9.0%+6.3%
Time cornered13.109.65+3.45
SA222.2%24.5%-2.3%
Got thrown3.302.21+1.09
Drive Impact gauge0.9%1.6%-0.7%
Perfect Parry0.200.80-0.60
Throw techs0.800.43+0.37
Corner pressure12.1012.45-0.35
Drive Parry1.601.89-0.29
Throws2.302.49-0.19
Drive Reversal0.000.17-0.17
Punish Counters landed0.000.12-0.12
Drive Impact0.100.21-0.11
Got Punish Countered0.200.09+0.11
Stuns landed0.000.07-0.07
Throw parries0.200.26-0.06
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Trace how you lose or gain space

    Time cornered: profile 14.6 · reference 9.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14.6 · reference 9.55
    • Corner pressure: profile 10.1 · reference 12.01
  3. Review close-range choices

    Got thrown: profile 2.8 · reference 2.18

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.18
    • Throw techs: profile 0.5 · reference 0.37
    • Throws: profile 1.6 · reference 2.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1 · reference 1.84

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.84
    • Perfect Parry: profile 0.2 · reference 0.73
    • Drive Reversal: profile 0 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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