Yasmine
Updated 2 days agoSteamSteamJapanJapanClub · BlazBlueC100%

でぃーご

Let's Do This
Rank 36MR 1,528#174,170
Last 106–4+11Last 2012–8+26
Winrate
52%
59W · 55L · 114 stored
Ranked matches
114
selected mode
Wins
59
Ranked
Losses
55
Ranked
Peak MR
1,594
Yasmine

Ranked MR · Yasmine

114 local · 125 imported · 239 on chart · 114 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
でぃーご · Yasmine
Manon
Opponent · Manonやぶせれいずごっど

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
でぃーご’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitでぃーごLegendsDifference LessLegendsMore
Drive Rush (cancel)14.6%29.7%-15.1%
CA17.7%9.2%+8.5%
SA216.5%24.2%-7.8%
Drive Impact gauge7.4%1.4%+6.0%
Drive Arts23.2%17.5%+5.7%
Drive Guard17.4%14.5%+2.8%
Drive Rush (parry)10.2%8.4%+1.8%
SA334.2%35.7%-1.5%
Time cornered7.709.07-1.37
SA131.6%30.9%+0.8%
Corner pressure12.5013.01-0.51
Throws3.002.52+0.48
Drive Impact0.600.17+0.43
Drive Parry2.301.90+0.40
Perfect Parry0.400.70-0.30
Punish Counters landed0.300.10+0.20
Got Punish Countered0.200.06+0.14
Throw parries0.300.23+0.07
Got thrown2.402.34+0.06
Got stunned0.000.06-0.06
Drive Reversal0.200.23-0.03
Stuns landed0.100.08+0.02
Throw techs0.500.48+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.19
    • Drive Impact gauge: profile 7.4% · reference 1.4%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.3 · reference 0.09
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 53 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 53 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 100 games
  2. Use matchup records as scouting leads

    vs Char 253: 414 wins in 794 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 414 wins in 794 games
    • vs Luke: 33 wins in 62 games
    • vs Dee Jay: 30 wins in 54 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.19
    • Drive Impact gauge: profile 7.4% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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