JP
Updated 12 hours agoSteamSteamJapanJapanClub · stlockM100%

exe_EVOLVE

Teleporting Behind You
Rank 36MR 1,569#120,944
Last 105–50Last 209–11-13
Winrate
47%
47W · 52L · 99 stored
Ranked matches
99
selected mode
Wins
47
Ranked
Losses
52
Ranked
Peak MR
1,608
JP

Ranked MR · JP

99 local · 0 imported · 99 on chart · 100 battles stored

Latest game

DefeatRanked

Replay not requested
JP
exe_EVOLVE · JP
Mai
Opponent · MaiかめかめVol.2

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
exe_EVOLVE’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
Habitexe_EVOLVELegendsDifference LessLegendsMore
SA239.7%56.6%-16.9%
SA328.8%19.2%+9.6%
CA12.3%5.0%+7.4%
Corner pressure7.9010.77-2.87
Drive Arts34.6%32.1%+2.4%
Drive Rush (parry)5.2%6.5%-1.4%
Drive Rush (cancel)24.3%23.1%+1.2%
Throws2.901.97+0.93
Drive Guard12.0%12.8%-0.8%
Got thrown2.602.13+0.47
Time cornered12.4012.04+0.36
Drive Parry1.802.07-0.27
Throw parries0.600.41+0.19
Drive Impact0.200.34-0.14
Got Punish Countered0.200.08+0.12
Throw techs0.300.39-0.09
Perfect Parry0.700.79-0.09
Drive Reversal0.200.13+0.07
Got stunned0.100.04+0.06
SA119.2%19.2%-0.0%
Drive Impact gauge2.2%2.1%+0.0%
Punish Counters landed0.100.13-0.03
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review defensive decisions

    Drive Reversal: profile 0.3 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.13
    • Perfect Parry: profile 0.5 · reference 0.79
  3. Give each meter spend a purpose

    SA3: profile 50% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 50% · reference 19.2%
    • SA2: profile 25% · reference 56.6%
    • CA: profile 10.4% · reference 5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.34
  3. Test the close-range pattern

    Throws: profile 2.4 · reference 1.97

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.4 · reference 1.97
    • Got thrown: profile 2.8 · reference 2.13
    • Throw techs: profile 0.5 · reference 0.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

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