Latest game
LU_k'_
Ranked MR · Luke
112 local · 0 imported · 112 on chart · 174 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 14, 2026, 4:27 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | _k'_ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 9.9% | 26.9% | -17.0% | |
| Drive Rush (cancel) | 52.8% | 37.0% | +15.8% | |
| SA1 | 39.6% | 30.0% | +9.6% | |
| SA3 | 40.7% | 33.7% | +6.9% | |
| Corner pressure | 6.90 | 13.81 | -6.91 | |
| Drive Guard | 8.7% | 13.7% | -5.0% | |
| Drive Rush (parry) | 3.7% | 7.7% | -4.0% | |
| Drive Arts | 12.5% | 16.3% | -3.9% | |
| Time cornered | 11.80 | 8.85 | +2.95 | |
| Throws | 1.80 | 2.35 | -0.55 | |
| CA | 9.9% | 9.4% | +0.5% | |
| Perfect Parry | 0.40 | 0.77 | -0.37 | |
| Drive Impact gauge | 1.2% | 1.4% | -0.3% | |
| Got stunned | 0.20 | 0.07 | +0.13 | |
| Drive Parry | 2.00 | 1.87 | +0.13 | |
| Drive Reversal | 0.10 | 0.22 | -0.12 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Throw techs | 0.50 | 0.46 | +0.04 | |
| Stuns landed | 0.10 | 0.08 | +0.02 | |
| Got thrown | 2.10 | 2.11 | -0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.06
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.06
- Punish Counters landed: profile 0.1 · reference 0.08
Trace how you lose or gain space
Time cornered: profile 12 · reference 8.74
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 12 · reference 8.74
- Corner pressure: profile 6.9 · reference 13.55
Review close-range choices
Throws: profile 1.8 · reference 2.43
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.8 · reference 2.43
- Throw techs: profile 0.6 · reference 0.37
- Got thrown: profile 2.1 · reference 2.01
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Use matchup records as scouting leads
vs Luke: 58 wins in 108 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Luke: 58 wins in 108 games
- vs Char 253: 544 wins in 946 games
Separate a tendency from a one-off event
Recent stored ranked sample: 8 wins in 23 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 8 wins in 23 games
Test the close-range pattern
Throw techs: profile 0.6 · reference 0.37
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.6 · reference 0.37
- Got thrown: profile 2.1 · reference 2.01
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

