Akuma
Updated 7 days agoSteamSteamOtherOtherC100%

ウォンボコンボボンバー

Fruit-Selling Demon
Rank 36MR 1,621#56,820
Last 105–5+1Last 2011–9+18
Winrate
53%
31W · 27L · 58 stored
Ranked matches
58
selected mode
Wins
31
Ranked
Losses
27
Ranked
Peak MR
1,706
Akuma

Ranked MR · Akuma

58 local · 0 imported · 58 on chart · 84 battles stored

Latest game

DefeatRanked

Replay not requested
Akuma
ウォンボコンボボンバー · Akuma
Elena
Opponent · Elenananatsunonana

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
ウォンボコンボボンバー’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitウォンボコンボボンバーLegendsDifference LessLegendsMore
SA241.1%22.8%+18.4%
SA326.7%38.7%-12.0%
SA124.4%28.6%-4.2%
Drive Rush (cancel)35.4%32.7%+2.7%
CA7.8%9.9%-2.1%
Time cornered6.708.55-1.85
Drive Rush (parry)8.4%7.4%+1.0%
Drive Impact gauge2.3%1.5%+0.8%
Drive Guard12.4%13.1%-0.8%
Throws2.002.74-0.74
Perfect Parry0.300.77-0.47
Drive Parry1.201.65-0.45
Drive Arts19.5%19.2%+0.3%
Corner pressure11.8011.47+0.33
Got thrown1.802.09-0.29
Throw parries0.000.27-0.27
Throw techs0.300.45-0.15
Drive Impact0.100.20-0.10
Drive Reversal0.100.20-0.10
Stuns landed0.100.03+0.07
Got stunned0.000.04-0.04
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 2.3% · reference 1.6%
  2. Give each meter spend a purpose

    SA2: profile 41.1% · reference 24.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 41.1% · reference 24.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 2.3% · reference 1.6%
  2. Probe defense before committing

    Drive Parry: profile 1.2 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.85
    • Drive Reversal: profile 0.1 · reference 0.22
  3. Test the close-range pattern

    Throws: profile 2 · reference 2.66

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2 · reference 2.66
    • Throw techs: profile 0.3 · reference 0.38
    • Got thrown: profile 1.8 · reference 2.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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