Terry
Updated 6 days agoSteamSteamJapanJapanClub · GAMEFANTASIOC100%

のけものフレンズ

Are You Even Trying to Win??
Rank 36MR 1,828#6,386
Last 109–1+64Last 2015–5+84
Winrate
75%
15W · 5L · 20 stored
Ranked matches
20
selected mode
Wins
15
Ranked
Losses
5
Ranked
Peak MR
1,840
Terry

Ranked MR · Terry

20 local · 0 imported · 20 on chart · 114 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
のけものフレンズ · Terry
Elena
Opponent · ElenaShimo

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
のけものフレンズ’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitのけものフレンズLegendsDifference LessLegendsMore
SA351.9%32.8%+19.1%
Drive Rush (cancel)49.4%33.4%+16.0%
SA120.8%33.6%-12.9%
SA215.6%24.5%-9.0%
Drive Arts8.9%16.3%-7.4%
Drive Rush (parry)4.8%8.2%-3.5%
Drive Guard11.1%14.3%-3.2%
CA11.7%9.0%+2.7%
Drive Impact gauge0.8%1.6%-0.9%
Corner pressure13.3012.45+0.85
Drive Parry2.401.89+0.51
Time cornered9.209.65-0.45
Perfect Parry0.400.80-0.40
Throws2.802.49+0.31
Drive Impact0.100.21-0.11
Got thrown2.302.21+0.09
Got Punish Countered0.000.09-0.09
Drive Reversal0.100.17-0.07
Got stunned0.000.05-0.05
Throw parries0.300.26+0.04
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Punish Counters landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.22
    • Drive Impact gauge: profile 0.8% · reference 1.6%
  2. Give each meter spend a purpose

    Drive Rush (cancel): profile 49.4% · reference 32.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 49.4% · reference 32.4%
    • Drive Rush (parry): profile 4.8% · reference 9.2%
  3. Review defensive decisions

    Drive Parry: profile 2.4 · reference 1.84

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.84
    • Perfect Parry: profile 0.4 · reference 0.73
    • Drive Reversal: profile 0.1 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 623 wins in 1,054 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 623 wins in 1,054 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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