Guile
Updated 5 days agoSteamSteamOtherOtherClub · OchanomaC100%

ぷりばー

Spare Me the Chitchat
Rank 36MR 1,563#119,485
Last 107–3+25Last 2012–8+21
Winrate
51%
69W · 67L · 136 stored
Ranked matches
136
selected mode
Wins
69
Ranked
Losses
67
Ranked
Peak MR
1,573
Guile

Ranked MR · Guile

136 local · 0 imported · 136 on chart · 136 battles stored

Latest game

VictoryRanked

Replay not requested
Guile
ぷりばー · Guile
C. Viper
Opponent · C. Viperhaniwa828828

Playstyle reference

Habits vs top 30 Guile

Benchmark refreshed Sep 8, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Guile
ぷりばー’s Guile benchmark

Compared with the average habits of the top 30 sampled Guile players.

へいぽんガイル 2205 · ひぐち! 2203 · niruhiru PC 2182 · Foodie 2128 · ranapower 2121 · +25 others

Largest absolute differences first23 habits
HabitぷりばーLegendsDifference LessLegendsMore
SA21.3%27.1%-25.8%
SA167.5%47.2%+20.4%
CA10.4%5.3%+5.1%
Corner pressure5.409.03-3.63
Drive Arts15.3%17.7%-2.4%
Drive Impact gauge2.7%1.6%+1.0%
Time cornered10.709.86+0.84
Got thrown2.801.97+0.83
Drive Guard15.4%14.7%+0.7%
Throws1.201.87-0.67
Drive Rush (cancel)30.1%29.7%+0.3%
SA320.8%20.5%+0.3%
Throw techs0.700.39+0.31
Drive Impact0.500.21+0.29
Punish Counters landed0.400.12+0.28
Perfect Parry0.300.57-0.27
Drive Reversal0.000.21-0.21
Got Punish Countered0.300.11+0.19
Drive Rush (parry)9.6%9.4%+0.2%
Drive Parry1.801.68+0.12
Stuns landed0.000.06-0.06
Throw parries0.300.24+0.06
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Guile · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 4.4 · reference 9

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.4 · reference 9
    • Time cornered: profile 10.7 · reference 9.84
  2. Review close-range choices

    Throws: profile 1.3 · reference 1.82

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.3 · reference 1.82
    • Throw techs: profile 0.6 · reference 0.42
    • Got thrown: profile 2.9 · reference 2.01
  3. Give each meter spend a purpose

    SA2: profile 1.6% · reference 25.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 1.6% · reference 25.1%
    • CA: profile 17.5% · reference 6.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
    • Punish Counters landed: profile 0.3 · reference 0.12
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 2.4% · reference 1.6%
  3. Probe defense before committing

    Drive Parry: profile 1.8 · reference 1.79

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.79
    • Perfect Parry: profile 0.3 · reference 0.63
    • Drive Reversal: profile 0 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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