Manon
Updated 3 days agoCrossPlatformCrossPlatformJapanJapanC100%

blue3

A Man's Peaceful Passing
Rank 36MR 1,503#240,259
Last 106–4+13Last 2014–6+62
Winrate
58%
103W · 74L · 177 stored
Ranked matches
177
selected mode
Wins
103
Ranked
Losses
74
Ranked
Peak MR
1,503
Manon

Ranked MR · Manon

174 local · 0 imported · 174 on chart · 177 battles stored

Latest game

VictoryRanked

Replay not requested
Manon
blue3 · Manon
Terry
Opponent · Terryドラゴン

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
blue3’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
Habitblue3LegendsDifference LessLegendsMore
SA25.0%32.1%-27.1%
SA151.7%25.4%+26.2%
Drive Arts2.8%11.3%-8.5%
Drive Impact gauge6.4%1.8%+4.6%
Drive Guard8.0%11.3%-3.3%
Drive Rush (cancel)45.8%43.0%+2.8%
Corner pressure5.808.16-2.36
Drive Parry0.801.80-1.00
Throw techs1.100.56+0.54
Perfect Parry0.100.64-0.54
Got thrown2.802.28+0.52
SA333.3%32.9%+0.5%
CA10.0%9.7%+0.3%
Drive Reversal0.000.30-0.30
Drive Impact0.500.22+0.28
Throws2.802.53+0.27
Drive Rush (parry)4.8%5.0%-0.2%
Got Punish Countered0.300.11+0.19
Punish Counters landed0.300.14+0.16
Got stunned0.100.06+0.04
Stuns landed0.100.07+0.03
Time cornered8.708.72-0.02
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.22
    • Drive Impact gauge: profile 6.4% · reference 1.8%
  2. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.64
    • Drive Parry: profile 0.8 · reference 1.8
  3. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
    • Punish Counters landed: profile 0.3 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.22
    • Drive Impact gauge: profile 6.4% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
    • Punish Counters landed: profile 0.3 · reference 0.14
  3. Test the close-range pattern

    Throw techs: profile 1.1 · reference 0.56

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.1 · reference 0.56
    • Got thrown: profile 2.8 · reference 2.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

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