Alex
Updated 3 days agoCrossPlatformCrossPlatformJapanJapanClub · NeconabeC100%

エータン

Power Slammer
Rank 36MR 1,458#426,875
Last 108–2+45Last 2012–8+27
Winrate
57%
75W · 57L · 132 stored
Ranked matches
132
selected mode
Wins
75
Ranked
Losses
57
Ranked
Peak MR
1,458
Alex

Ranked MR · Alex

132 local · 0 imported · 132 on chart · 132 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
エータン · Alex
Juri
Opponent · JuriTododes65

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
エータン’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitエータンLegendsDifference LessLegendsMore
Drive Rush (cancel)8.1%33.2%-25.1%
Drive Arts26.0%13.2%+12.8%
SA219.0%27.6%-8.6%
Drive Guard7.3%14.0%-6.7%
Corner pressure4.8010.07-5.27
SA328.6%25.2%+3.4%
Drive Rush (parry)4.9%8.2%-3.3%
CA11.1%8.3%+2.8%
SA141.3%38.9%+2.4%
Drive Parry0.401.62-1.22
Throws3.202.24+0.96
Drive Reversal1.300.43+0.87
Drive Impact gauge2.8%2.0%+0.8%
Perfect Parry0.000.64-0.64
Time cornered10.109.50+0.60
Got thrown2.002.18-0.18
Throw techs0.400.51-0.11
Stuns landed0.000.10-0.10
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
Throw parries0.300.27+0.03
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.63
    • Perfect Parry: profile 0 · reference 0.7
  2. Trace how you lose or gain space

    Corner pressure: profile 4.9 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.9 · reference 9.01
    • Time cornered: profile 10.5 · reference 9.88
  3. Review close-range choices

    Throws: profile 3.2 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 2.32
    • Got thrown: profile 2.1 · reference 2.12
    • Throw techs: profile 0.4 · reference 0.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.6 · reference 1.63

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.63
    • Perfect Parry: profile 0 · reference 0.7
  2. Test the close-range pattern

    Throws: profile 3.2 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.2 · reference 2.32
    • Got thrown: profile 2.1 · reference 2.12
    • Throw techs: profile 0.4 · reference 0.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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