Akuma
Updated 6 days agoSteamSteamJapanJapanC100%

kasiwamote312

Found Someone Stronger
Rank 36MR 1,502#236,310
Last 103–7-30Last 207–13-46
Winrate
53%
34W · 30L · 64 stored
Ranked matches
64
selected mode
Wins
34
Ranked
Losses
30
Ranked
Peak MR
1,556
Akuma

Ranked MR · Akuma

63 local · 0 imported · 63 on chart · 111 battles stored

Latest game

DefeatCasual

Replay not requested
Akuma
kasiwamote312 · Akuma
M. Bison
Opponent · M. BisonYOSHI-M

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
kasiwamote312’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habitkasiwamote312LegendsDifference LessLegendsMore
SA118.7%28.6%-10.0%
SA228.6%22.8%+5.8%
Drive Impact gauge5.1%1.5%+3.6%
Drive Rush (cancel)30.2%32.7%-2.5%
CA12.1%9.9%+2.2%
SA340.7%38.7%+2.0%
Corner pressure9.5011.47-1.97
Time cornered10.308.55+1.75
Drive Arts20.4%19.2%+1.2%
Drive Guard14.4%13.1%+1.2%
Throws1.902.74-0.84
Drive Parry2.301.65+0.65
Perfect Parry0.300.77-0.47
Drive Impact0.600.20+0.40
Punish Counters landed0.400.13+0.27
Got Punish Countered0.300.09+0.21
Got thrown2.302.09+0.21
Drive Rush (parry)7.2%7.4%-0.2%
Drive Reversal0.000.20-0.20
Stuns landed0.100.03+0.07
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Throw techs0.500.45+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.8
    • Drive Parry: profile 2.3 · reference 1.79
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.21
    • Drive Impact gauge: profile 5.1% · reference 1.4%
  3. Review close-range choices

    Throws: profile 1.9 · reference 2.8

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.9 · reference 2.8
    • Got thrown: profile 2.3 · reference 1.99

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.21
    • Drive Impact gauge: profile 5.1% · reference 1.4%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.4 · reference 0.11
  3. Build pressure without overextending

    Corner pressure: profile 9.5 · reference 12.25

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.5 · reference 12.25
    • Time cornered: profile 10.3 · reference 7.79

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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