Akuma
Updated 4 days agoSteamSteamJapanJapanC100%

yama(-0o0-)

Let's Do This
Rank 36MR 1,559#124,900
Last 104–6-11Last 209–11-5
Winrate
49%
24W · 25L · 49 stored
Ranked matches
49
selected mode
Wins
24
Ranked
Losses
25
Ranked
Peak MR
1,587
Akuma

Ranked MR · Akuma

49 local · 0 imported · 49 on chart · 193 battles stored

Latest game

VictoryCustom Room

Replay not requested
Akuma
yama(-0o0-) · Akuma
Alex
Opponent · Alexすりゃです

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
yama(-0o0-)’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habityama(-0o0-)LegendsDifference LessLegendsMore
SA320.0%38.7%-18.7%
CA22.9%9.9%+12.9%
SA234.3%22.8%+11.5%
SA122.9%28.6%-5.8%
Drive Rush (cancel)27.2%32.7%-5.5%
Drive Arts23.8%19.2%+4.6%
Drive Impact gauge5.3%1.5%+3.8%
Drive Guard11.4%13.1%-1.7%
Corner pressure12.9011.47+1.43
Throws1.402.74-1.34
Drive Rush (parry)6.4%7.4%-1.1%
Perfect Parry0.300.77-0.47
Drive Impact0.500.20+0.30
Got thrown1.802.09-0.29
Throw techs0.200.45-0.25
Drive Reversal0.000.20-0.20
Punish Counters landed0.300.13+0.17
Got Punish Countered0.200.09+0.11
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Drive Parry1.701.65+0.05
Time cornered8.508.55-0.05
Stuns landed0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.85
    • Drive Reversal: profile 0 · reference 0.22
  2. Review close-range choices

    Throws: profile 1.8 · reference 2.66

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.8 · reference 2.66
    • Got thrown: profile 2.7 · reference 2.04
  3. Give each meter spend a purpose

    SA3: profile 23.8% · reference 35.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 23.8% · reference 35.7%
    • CA: profile 17.5% · reference 10.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.21
    • Drive Impact gauge: profile 2.3% · reference 1.6%
  2. Use matchup records as scouting leads

    vs Zangief: 37 wins in 67 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 37 wins in 67 games
    • vs Yasmine: 19 wins in 37 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 24 wins in 49 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 24 wins in 49 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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