M. Bison
Updated 1 week agoCrossPlatformCrossPlatformArgentinaArgentinaC100%

terashion

The Legend Begins
Rank 36MR 1,610#62,452
Last 109–1+68Last 2016–4+98
Winrate
56%
55W · 44L · 99 stored
Ranked matches
99
selected mode
Wins
55
Ranked
Losses
44
Ranked
Peak MR
1,612
M. Bison

Ranked MR · M. Bison

93 local · 0 imported · 93 on chart · 99 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
terashion · M. Bison
Luke
Opponent · Lukettteru0q0

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
terashion’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitterashionLegendsDifference LessLegendsMore
Drive Rush (cancel)17.4%30.0%-12.6%
SA343.1%35.2%+7.9%
SA213.9%21.0%-7.1%
Drive Guard17.9%13.4%+4.5%
CA6.9%10.2%-3.3%
Drive Impact gauge4.7%1.5%+3.2%
Drive Rush (parry)9.9%7.2%+2.7%
SA136.1%33.7%+2.5%
Corner pressure13.8011.91+1.89
Drive Arts19.9%18.7%+1.1%
Time cornered8.809.85-1.05
Throws3.402.42+0.98
Drive Parry2.401.75+0.65
Drive Reversal0.700.33+0.37
Perfect Parry0.400.74-0.34
Got thrown2.902.59+0.31
Drive Impact0.500.19+0.31
Punish Counters landed0.300.11+0.19
Got Punish Countered0.200.09+0.11
Throw techs0.500.57-0.07
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.18
    • Drive Impact gauge: profile 4.7% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.3
    • Drive Parry: profile 2.4 · reference 1.76

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.18
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Probe defense before committing

    Drive Parry: profile 2.4 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.76
    • Perfect Parry: profile 0.4 · reference 0.68

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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