Latest game
M.hosik
Ranked MR · M. Bison
700 local · 0 imported · 700 on chart · 709 battles stored
Playstyle reference
Habits vs top 30 M. Bison
Benchmark refreshed Sep 13, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | hosik | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 20.8% | 10.2% | +10.6% | |
| SA3 | 29.2% | 35.2% | -6.0% | |
| Drive Rush (cancel) | 24.3% | 30.0% | -5.7% | |
| SA1 | 29.2% | 33.7% | -4.5% | |
| Time cornered | 13.40 | 9.85 | +3.55 | |
| Drive Rush (parry) | 4.7% | 7.2% | -2.5% | |
| Corner pressure | 9.60 | 11.91 | -2.31 | |
| Drive Guard | 11.6% | 13.4% | -1.7% | |
| Drive Arts | 19.6% | 18.7% | +0.8% | |
| Got thrown | 3.40 | 2.59 | +0.81 | |
| Drive Reversal | 0.90 | 0.33 | +0.57 | |
| Drive Parry | 2.10 | 1.75 | +0.35 | |
| Drive Impact gauge | 1.3% | 1.5% | -0.2% | |
| Perfect Parry | 0.50 | 0.74 | -0.24 | |
| Throws | 2.20 | 2.42 | -0.22 | |
| Got stunned | 0.20 | 0.04 | +0.16 | |
| Throw techs | 0.70 | 0.57 | +0.13 | |
| SA2 | 20.8% | 21.0% | -0.1% | |
| Punish Counters landed | 0.00 | 0.11 | -0.11 | |
| Drive Impact | 0.10 | 0.19 | -0.09 | |
| Throw parries | 0.20 | 0.26 | -0.06 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
M. Bison · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
- Punish Counters landed: profile 0.1 · reference 0.09
Review defensive decisions
Drive Reversal: profile 0.6 · reference 0.3
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.6 · reference 0.3
Trace how you lose or gain space
Time cornered: profile 14 · reference 9.28
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 14 · reference 9.28
- Corner pressure: profile 10.8 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Probe defense before committing
Drive Parry: profile 2.8 · reference 1.76
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.8 · reference 1.76
- Perfect Parry: profile 0.5 · reference 0.68
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.07
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.07
Test the close-range pattern
Throw techs: profile 0.6 · reference 0.47
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.6 · reference 0.47
- Got thrown: profile 3 · reference 2.48
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

