Manon
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanClub · tokyo05C100%

たけさん

Slowly but Surely
Rank 36MR 1,479#381,362
Last 107–3+29Last 2010–100
Winrate
54%
39W · 33L · 72 stored
Ranked matches
72
selected mode
Wins
39
Ranked
Losses
33
Ranked
Peak MR
1,550
Manon

Ranked MR · Manon

72 local · 541 imported · 575 on chart · 84 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Manon
たけさん · Manon
Ryu
Opponent · RyuLuci

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 15, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
たけさん’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2238 · あくたがわ 2222 · もっころり 2140 · ありす、宇宙までもから逃げるな 2125 · cokaΣickey 2119 · +25 others

Largest absolute differences first23 habits
HabitたけさんLegendsDifference LessLegendsMore
SA39.7%30.0%-20.4%
SA145.2%31.1%+14.1%
SA241.9%30.7%+11.3%
Drive Arts5.5%11.5%-6.0%
CA3.2%8.2%-5.0%
Drive Guard6.5%11.0%-4.5%
Drive Rush (parry)1.7%4.8%-3.1%
Time cornered6.409.32-2.92
Corner pressure4.606.80-2.20
Drive Impact gauge2.3%1.6%+0.7%
Drive Parry1.301.77-0.47
Throws2.902.45+0.45
Drive Rush (cancel)43.3%42.9%+0.4%
Drive Reversal0.600.32+0.28
Perfect Parry0.300.57-0.27
Throw parries0.100.21-0.11
Got Punish Countered0.200.09+0.11
Got stunned0.000.07-0.07
Throw techs0.600.54+0.06
Stuns landed0.100.04+0.06
Got thrown2.302.34-0.04
Punish Counters landed0.100.11-0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 2.5 · reference 2.53

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.5 · reference 2.53
    • Throw techs: profile 0.8 · reference 0.56
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.14
  3. Review defensive decisions

    Drive Parry: profile 1.7 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.8
    • Drive Reversal: profile 0.8 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 30 wins in 74 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 30 wins in 74 games
    • vs Luke: 31 wins in 68 games
    • vs Ken: 33 wins in 67 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 23 wins in 37 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 23 wins in 37 games
  3. Probe defense before committing

    Drive Parry: profile 1.7 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.8
    • Drive Reversal: profile 0.8 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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